1. 30 Aug, 2018 2 commits
    • Clean up TextureD3D_2DMultisample · 80aa5592
      Olli Etuaho authored
      This removes some duplicate unreachable calls from TextureD3D_External
      and TextureD3D_2DMultisample. There will be further use for this once
      TextureD3D_2DMultisampleArray is implemented.
      
      This also cleans up some no-ops from TextureD3D_2DMultisample and sets
      it correctly as immutable.
      
      BUG=angleproject:2775
      TEST=angle_end2end_tests
      
      Change-Id: Ia253a1ed6f418a24bb0c4a4e61654b1c061dba97
      Reviewed-on: https://chromium-review.googlesource.com/1193950Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
      Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    • Use OES_texture_storage_multisample_2d_array · f0d0408a
      Olli Etuaho authored
      There's an OES extension for multisample texture arrays,
      OES_texture_storage_multisample_2d_array. Change references from
      ANGLE_texture_multisample_array to the native extension in the shader
      compiler.
      
      ANGLE still needs to have robust behavior for out-of-range texel
      fetches that's not found in the original extension, but this does not
      need to be spelled out in the extension spec.
      
      BUG=angleproject:2775
      TEST=angle_unittests
      
      Change-Id: Ie80ae767cc92ccaf7389af28789f45547f86978f
      Reviewed-on: https://chromium-review.googlesource.com/1193266
      Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
      Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
  2. 29 Aug, 2018 5 commits
  3. 28 Aug, 2018 6 commits
  4. 27 Aug, 2018 5 commits
  5. 24 Aug, 2018 6 commits
  6. 23 Aug, 2018 5 commits
  7. 22 Aug, 2018 9 commits
  8. 21 Aug, 2018 2 commits