1. 13 Apr, 2010 17 commits
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    • Compiler - fix mat3 conformance · 279e38ad
      daniel@transgaming.com authored
      TRAC #11723
      Matrix elements are accessed as [col][row] in GLSL and [row][col] in HLSL. Fixed this by transposing all matrix uniforms so they have a row-major layout. Then transpose them in the shader every time they're used in matrix math.
      Signed-off-by: Andrew Lewycky
      Signed-off-by: Daniel Koch
      
      Author:    Nicolas Capens
      
      git-svn-id: https://angleproject.googlecode.com/svn/trunk@96 736b8ea6-26fd-11df-bfd4-992fa37f6226