1. 16 Oct, 2018 1 commit
    • ES31: Support textureGather[Offset] on int/uint formats on D3D11 · a1ac3fe8
      Jiawei Shao authored
      This patch implements the translation of textureGather[Offset] on
      integer and unsigned integer format textures on D3D11.
      
      According to MSDN, Gather[Red|Green|Blue|Alpha] can be used on integer
      and unsigned integer format textures with float texture coordinates:
      https://docs.microsoft.com/en-us/windows/desktop/direct3dhlsl/dx-graphics-hlsl-to-gather
      
      Currently the dEQP tests on TextureGather[Offset] on cube map textures
      in integer or unsigned formats still cannot pass. This issue is under
      investigation.
      
      Bug: angleproject:2826
      Test: dEQP-GLES31.functional.texture.gather.basic.2d.*
            dEQP-GLES31.functional.texture.gather.basic.2d_array.*
            dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.*
            dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.*
            dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.*
            dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.*
      
      Change-Id: If049dc395fb17cd34dec902630e3a1154e5d4806
      Reviewed-on: https://chromium-review.googlesource.com/c/1271926
      Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
      Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
  2. 15 Oct, 2018 1 commit
  3. 12 Oct, 2018 5 commits
  4. 11 Oct, 2018 1 commit
  5. 10 Oct, 2018 6 commits
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  8. 05 Oct, 2018 9 commits
  9. 04 Oct, 2018 4 commits