1. 07 Jun, 2016 4 commits
  2. 06 Jun, 2016 4 commits
  3. 03 Jun, 2016 4 commits
  4. 02 Jun, 2016 2 commits
  5. 31 May, 2016 1 commit
  6. 30 May, 2016 3 commits
  7. 27 May, 2016 2 commits
  8. 26 May, 2016 2 commits
  9. 25 May, 2016 4 commits
  10. 24 May, 2016 4 commits
  11. 20 May, 2016 7 commits
  12. 19 May, 2016 3 commits
    • Update the dEQP GLES2/3 test expectations · 771f307f
      Corentin Wallez authored
      Removed the tests that didn't fail in the latest 20 runs on the bots,
      skipping a couple test categories that are known to flake with a very
      low probability. Some flakes might still go through and will have to be
      resuppressed later.
      
      BUG=angleproject:504
      BUG=angleproject:1027
      BUG=angleproject:1032
      BUG=angleproject:1051
      BUG=angleproject:1092
      BUG=angleproject:1093
      BUG=angleproject:1095
      BUG=angleproject:1097
      BUG=angleproject:1101
      BUG=angleproject:1143
      BUG=angleproject:1323
      BUG=angleproject:1324
      
      Change-Id: I5943cd5bc125c64a45ad383c8bf22e48596a4f7e
      Reviewed-on: https://chromium-review.googlesource.com/346050Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
      Commit-Queue: Corentin Wallez <cwallez@chromium.org>
    • Add build instructions for Linux and MacOS · 5d6fad7d
      Corentin Wallez authored
      BUG=angleproject:1368
      
      Change-Id: I2a0852399cdf04192d7e1d11b33b2103aa173354
      Reviewed-on: https://chromium-review.googlesource.com/344003Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
      Commit-Queue: Corentin Wallez <cwallez@chromium.org>
    • Fix determining texture mipmap completeness · e8528d89
      Olli Etuaho authored
      The code didn't previously take base level properly into account
      when determining how many levels to check when checking for texture
      completeness.
      
      The code is refactored so that the "q" value in spec, that is the
      maximum mipmap level for determining completeness, can be queried from
      TextureState. This value is used now for checking completeness.
      
      This requires moving ImageDescs under TextureState. Functions that
      operate on the ImageDesc array are also moved from Texture to
      TextureState. TextureState members are also renamed to start with the
      "m" prefix and made private.
      
      Also handle levels outside the base/max level range consistently in
      eglCreateImageKHR validation. We interpret the spec so that if the
      level used for the EGL image is not a part of the texture levels that
      affect texture completeness, an error is generated.
      
      BUG=angleproject:596
      TEST=angle_end2end_tests
      
      Change-Id: I038ef24aa83e0a6905ca3c0bbada5989eecb00d9
      Reviewed-on: https://chromium-review.googlesource.com/344880Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
      Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>