1. 26 Jun, 2018 8 commits
  2. 25 Jun, 2018 1 commit
    • ES31: Support compute shader shared variables in HLSL · a75aa3b2
      Jiawei Shao authored
      This patch implements 'shared' variables in compute shader on D3D11
      back-ends. GLSL shared variables are translated into 'groupshared'
      ones in HLSL.
      
      Note that although HLSL allows initializing the variables with
      'groupshared' qualifier, currently we do not initialize them because:
      1. It is very slow to for d3d11 drivers to compile the compute shader if
         we add the code to initialize a shared variable with large array size.
      2. It seems unnecessary to do so and in GLSL it is not allowed to
         initialize a shared variable in the declaration. (ESSL 3.1, Chapter
         4.3.8)
      
      BUG=angleproject:2682
      TEST=angle_end2end_tests
      
      Change-Id: Ica8247e1b98059968612a36e369718ef113a598c
      Reviewed-on: https://chromium-review.googlesource.com/1109587Reviewed-by: 's avatarJiajia Qin <jiajia.qin@intel.com>
      Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
      Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
      Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
  3. 22 Jun, 2018 9 commits
  4. 21 Jun, 2018 9 commits
  5. 20 Jun, 2018 12 commits
  6. 19 Jun, 2018 1 commit