- 26 Jun, 2018 8 commits
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Jamie Madill authored
We can use this instead of ImmutableString(""). Bug: angleproject:2665 Change-Id: I8b3d5d3075838b9f2caa1627071202e48a5fdc83 Reviewed-on: https://chromium-review.googlesource.com/1108085 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Luc Ferron <lucferron@chromium.org>
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Luc Ferron authored
The contextVk color mask needed to be updated when we were syncing the state of the framebufferVk to make sure the right mask gets applied in the test described in ClearTest.cpp Bug: angleproject:2685 Bug: angleproject:2597 Change-Id: I575028aad4cd495bf4ec1484cc870940dcde92d5 Reviewed-on: https://chromium-review.googlesource.com/1112038 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Luc Ferron authored
Bug: angleproject:2685 Bug: angleproject:2597 Bug: angleproject:2687 Change-Id: I4cab6b70c3eae26b827cbbd00ecbfa8b4eddcd7c Reviewed-on: https://chromium-review.googlesource.com/1114779Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
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Geoff Lang authored
Caused timeouts on the Skia bots when rolling ANGLE. BUG=angleproject:2686 BUG=angleproject:2464 Change-Id: I311b075522b86410d055e0b742342423eaa7eeb5 Reviewed-on: https://chromium-review.googlesource.com/1115216Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
Nested structs are handled similarly as to non-nested samplers in structs. They are extracted and named according to the same pattern. Also enables functional.shaders.random.all_features.fragment* The remaining work in the samplers-in-structs implementation is to translate function arguments. Bug: angleproject:2494 Bug: angleproject:2595 Change-Id: If8170feb71137d4036d352b2b0078518647d48a1 Reviewed-on: https://chromium-review.googlesource.com/1101569 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com>
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Jamie Madill authored
Samplers are extracted from arrays of struct uniforms similarly as with non-arrays. They are named according to the variable name, array element and sampler field name. Nested structs to come later. Bug: angleproject:2494 Change-Id: Ie2f5f7bd1f747e73b3c6b505b2b1043cfe1073b5 Reviewed-on: https://chromium-review.googlesource.com/1101568 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com>
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Ian Elliott authored
Change-Id: Ia44413aa94906b89d4981063600cd3de0edacee8 Reviewed-on: https://chromium-review.googlesource.com/1108454 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
BUG=768943 Change-Id: I8ed69c70d1914b56145c52ffe26f13193fb55e9e Reviewed-on: https://chromium-review.googlesource.com/685278 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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- 25 Jun, 2018 1 commit
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Jiawei Shao authored
This patch implements 'shared' variables in compute shader on D3D11 back-ends. GLSL shared variables are translated into 'groupshared' ones in HLSL. Note that although HLSL allows initializing the variables with 'groupshared' qualifier, currently we do not initialize them because: 1. It is very slow to for d3d11 drivers to compile the compute shader if we add the code to initialize a shared variable with large array size. 2. It seems unnecessary to do so and in GLSL it is not allowed to initialize a shared variable in the declaration. (ESSL 3.1, Chapter 4.3.8) BUG=angleproject:2682 TEST=angle_end2end_tests Change-Id: Ica8247e1b98059968612a36e369718ef113a598c Reviewed-on: https://chromium-review.googlesource.com/1109587Reviewed-by:
Jiajia Qin <jiajia.qin@intel.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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- 22 Jun, 2018 9 commits
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Yuly Novikov authored
Forgot to remove it from the header in https://chromium-review.googlesource.com/577922 Bug: angleproject:1644 Change-Id: I89f9c975b3fc3b7161edd2c2907549eaa672c223 Reviewed-on: https://chromium-review.googlesource.com/1112647Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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Luc Ferron authored
Bug: angleproject:2675 Change-Id: I3774ca4602e9eea7c191e99a95939043ac0d8777 Reviewed-on: https://chromium-review.googlesource.com/1111901 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Luc Ferron authored
Bug: angleproject:2647 Change-Id: I3bf78c617a39191e725e0fa73befff4d42ac5962 Reviewed-on: https://chromium-review.googlesource.com/1111903Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
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Geoff Lang authored
BUG=angleproject:2464 Change-Id: Iaa4d075af6e92fd603f3dfaab0946daed2af64ab Reviewed-on: https://chromium-review.googlesource.com/1111909Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This helper method will also transition the Image to the correct read layout. We will need to revisit the implementation when working on simulatenous read. Bug: angleproject:2539 Change-Id: Id61404460f3ef0dbb054e6ac2dfc0b59adb78402 Reviewed-on: https://chromium-review.googlesource.com/1108378 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Luc Ferron <lucferron@chromium.org>
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jchen10 authored
Updated from https://raw.githubusercontent.com/KhronosGroup/OpenGL-Registry/master/xml/gl.xml. BUG=chromium:849576 Change-Id: I92520d53844f7fff7e68ca49207151d4fa69c79e Reviewed-on: https://chromium-review.googlesource.com/1111469Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
When updating the Uniforms and Textures pools at different rates we could trigger an ANGLE bug. We would sometimes reset and free the currently bound descriptors. We can fix this by using separate descriptor pools for each descriptor set. Bug: angleproject:2678 Change-Id: I605b558531e7745484e16156a3af5eac40ffcc79 Reviewed-on: https://chromium-review.googlesource.com/1110662 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Luc Ferron <lucferron@chromium.org>
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Jamie Madill authored
The bug would only manifest after a glUseProgram(0) at a specific time. Fix the bug by releasing the uniform buffer to the Renderer instead. Bug: angleproject:2397 Change-Id: Ia071da5af00dfc740e0fc20864d41f7b3e0afda4 Reviewed-on: https://chromium-review.googlesource.com/1110712 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Luc Ferron <lucferron@chromium.org>
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Jamie Madill authored
Changes the set counting to use a free count by descriptor type. Also changes the init to take a pool size count that more closely mirrors Vulkan. Will lead to a fix for descriptor set recreation. Bug: angleproject:2678 Change-Id: I26816befec28ebb866fb0f3aaba27d2bc1d3be43 Reviewed-on: https://chromium-review.googlesource.com/1110661Reviewed-by:
Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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- 21 Jun, 2018 9 commits
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Geoff Lang authored
Knowing the share context at native context creation time is required if we want to honor the requested share group instead of virtualizing contexts or using global share groups. BUG=angleproject:2464 Change-Id: I1fb4d71de266b3191986b1754e73d474e49445bb Reviewed-on: https://chromium-review.googlesource.com/1108743 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Geoff Lang authored
When using unvirtualized contexts, DisplayWGL still creates a Renderer for managing any internal GL resources such as emulated back buffers for DXGISwapChainWindowSurfaceWGL or D3DTextureSurfaceWGL but also creates a new Renderer for each GL context. All created contexts share resources. BUG=angleproject:2464 Change-Id: I945502514079368e062beef70bed49c61ed44403 Reviewed-on: https://chromium-review.googlesource.com/1097459 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Luc Ferron authored
Vulkan does not support separate depth and stencil attachments. Adding this check to checkStatus skips the relevant tests to that. There was also a bug in FramebufferVk::clear where we were not checking the number of bits for depth/stencil attachments before setting the aspects for clearing. Bug: angleproject:2597 Change-Id: Iabe9f77a51fc7aca08b8faf3cecc3df9f99a7f1e Reviewed-on: https://chromium-review.googlesource.com/1107847 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Rafael Cintron authored
When casting types to one another in C++, the weaker the cast, the better. This change replaces instances of reinterpret_cast with static_cast or no cast where it safe and correct to do so. BUG=angleproject:2683 Change-Id: I99c9033614a65282ae1d78cf0f4b80fabd75877a Reviewed-on: https://chromium-review.googlesource.com/1109396 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Luc Ferron authored
When the angleFormat we have has no alpha channel, but the actual texture underneath has one, we shouldn't be drawing over the alpha channel, so we apply a mask on it when we're in this situation. Bug: angleproject:2597 Change-Id: Ia7110709e6ee32bb61988d08f5049e4e80e7e24e Reviewed-on: https://chromium-review.googlesource.com/1106759 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Olli Etuaho authored
This avoids unnecessary pool allocations when generating errors. Most of the returned strings are static. BUG=angleproject:2267 TEST=angle_unittests Change-Id: Ia9b26898d499985d61e629fddde7aded4714eddf Reviewed-on: https://chromium-review.googlesource.com/885818Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Jamie Madill authored
Vulkan requires all uniforms to be declared in a block. Uniform blocks can't have store samplers. Thus we can't use structs in samplers with Vulkan GLSL. To work around this limitation we extract samplers from structs and move them into standalone types. The samplers are named according to the variable and struct fields. Arrays of structs and nested structs to come later. Bug: angleproject:2494 Change-Id: I83a94ab082c6ce7ee68ec1290751ecee18820683 Reviewed-on: https://chromium-review.googlesource.com/1101567Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Also known as nameless structs. Uniform structs without a struct name would not be parsed correctly. This fixes the bug by adding a tree transformation. The transformation gives an internally scoped name to the embedded struct. Bug: angleproject:2665 Change-Id: I43e4dad7d9ad64a40e382066bb136e4f8f719797 Reviewed-on: https://chromium-review.googlesource.com/1101566Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Luc Ferron authored
Bug: angleproject:2675 Change-Id: Idbf2590a763fd7b81d2bcc5850180a1bb931360e Reviewed-on: https://chromium-review.googlesource.com/1108490Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
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- 20 Jun, 2018 12 commits
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Yuly Novikov authored
libnativewindow doesn't have all the functions angle_util requires, namely: AConfiguration_*, AInputEvent_*, AInputQueue_*, ALooper_*. It should be safe to always use libandroid, since angle_util is only used by tests, thus it won't interfere with AngleLibraries.apk Bug: angleproject:2418 Change-Id: I8343924629205bfb5d65dafe34db8e2baa987bae Reviewed-on: https://chromium-review.googlesource.com/1108747Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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Geoff Lang authored
We were calling context->releaseSurface on a context that was no longer current, this somtimes caused incorrect framebuffers to be deleted. BUG=angleproject:2464 Change-Id: I6859b5739a509c1343901f8c0eef1fdd1598cea1 Reviewed-on: https://chromium-review.googlesource.com/1108087Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
Bug: angleproject:2397 Change-Id: I847772aa5ce1c27f7fd232d50d39c15f10135900 Reviewed-on: https://chromium-review.googlesource.com/1108515Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Luc Ferron authored
Bug: angleproject:2681 Change-Id: I728e57cee4c56da049a27c2d86a8899c44cf4917 Reviewed-on: https://chromium-review.googlesource.com/1108494Reviewed-by:
Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
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Frank Henigman authored
Use the Vulkan format table to look up the Vulkan format for vertex data. This will let us support more vertex formats by adding them to the table. It also eliminates one usage of gl::VertexFormatType. No functional change. BUG=angleproject:2405 BUG=angleproject:2531 Change-Id: I73eb69ccac50d427de3e7d5479f92bb17c49aed3 Reviewed-on: https://chromium-review.googlesource.com/1051028Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Luc Ferron <lucferron@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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Lingfeng Yang authored
This is a reland of 4004ae0e Fix: Put the missing early-out in ValidatePointParameterCommon Original change's description: > GLES1: Point rasterization (partial implementation) > > - Not included: Smooth points > > - GL_OES_point_sprite > - Update test expectations. Note: due to different random sampling, > edge cases were hit in UserClip. Disabling that test for now. > > BUG=angleproject:2306 > > Change-Id: If8367bc3321804b3299d3bc381d6a8e236754baa > Reviewed-on: https://chromium-review.googlesource.com/1101910 > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Commit-Queue: Lingfeng Yang <lfy@google.com> Bug: angleproject:2306 Change-Id: Id8e71352a77ff0ce71cb604965effbfb8aca613e Reviewed-on: https://chromium-review.googlesource.com/1108458Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
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Jamie Madill authored
Vulkan prefers to use a single binding for each texture array. Previously we were reserving binding space for array elements. Doesn't immediately fix any tests but allows more tests to pass in subsequent CLs. Bug: angleproject:2494 Change-Id: I238d4e6f491bfa6daf04dde24f8111c8418cd59c Reviewed-on: https://chromium-review.googlesource.com/1101570 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Luc Ferron <lucferron@chromium.org> Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com>
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Frank Henigman authored
This reverts commit 4004ae0e. Crash in PointParameterTest.NegativeEnum/ES1_OPENGL. https://ci.chromium.org/p/chromium/builders/luci.chromium.ci/Mac%20FYI%20GPU%20ASAN%20Release/1178 angle_end2end_tests on Intel GPU on Mac on Mac-10.12.6 angle_end2end_tests on ATI GPU on Mac Retina on Mac-10.12.6 Original change's description: > GLES1: Point rasterization (partial implementation) > > - Not included: Smooth points > > - GL_OES_point_sprite > - Update test expectations. Note: due to different random sampling, > edge cases were hit in UserClip. Disabling that test for now. > > BUG=angleproject:2306 > > Change-Id: If8367bc3321804b3299d3bc381d6a8e236754baa > Reviewed-on: https://chromium-review.googlesource.com/1101910 > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Commit-Queue: Lingfeng Yang <lfy@google.com> TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com Change-Id: I776ce0506d349382b3af035c962aa2c3f6826b99 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2306 Bug: angleproject:2680 Reviewed-on: https://chromium-review.googlesource.com/1108457Reviewed-by:
Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Lingfeng Yang <lfy@google.com> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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jchen10 authored
Updated from http://khronos.org/registry/OpenGL/api/GLES2/gl2ext.h BUG=chromium:849576 Change-Id: I80e07fad80899b96b037a978855b70ff25bb5bd9 Reviewed-on: https://chromium-review.googlesource.com/1107494 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Olli Etuaho authored
Instead of passing around strings from TType::getCompleteString(), add a stream operator to InfoSinkBase that takes a TType. This makes the compiler executable a few kilobytes smaller and will help with getting rid of TString altogether. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I31a6693b40a28824b3959e19ad3c0a2ce0f0a35f Reviewed-on: https://chromium-review.googlesource.com/1107712Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Luc Ferron authored
Fixes the behavior of clearWithDraw to keep the alpha channel if we should not be clearing it. Bug: angleproject:2667 Change-Id: Id49c1d2ca30ecb5b5bdd8abe00825a6210cfacf6 Reviewed-on: https://chromium-review.googlesource.com/1106052Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
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Jiawei Shao authored
This patch is the last patch of storing shader resources into ShaderMap in Statemanager11. This patch also splits several large functions into smaller one to make the code structure clearer. BUG=angleproject:2169 Change-Id: Id6d89976de0376b2479bd11d7551fc6f5b521c13 Reviewed-on: https://chromium-review.googlesource.com/1092511Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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- 19 Jun, 2018 1 commit
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Lingfeng Yang authored
- Not included: Smooth points - GL_OES_point_sprite - Update test expectations. Note: due to different random sampling, edge cases were hit in UserClip. Disabling that test for now. BUG=angleproject:2306 Change-Id: If8367bc3321804b3299d3bc381d6a8e236754baa Reviewed-on: https://chromium-review.googlesource.com/1101910Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
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