- 19 Oct, 2011 1 commit
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daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@796 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 18 Oct, 2011 1 commit
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jbauman@chromium.org authored
Keep track of the maximum used sampler to avoid expensive iterations in applyTextures and validateSamplers. BUG= TEST=webgl conformance tests Review URL: http://codereview.appspot.com/5246061 git-svn-id: https://angleproject.googlecode.com/svn/trunk@795 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 13 Oct, 2011 1 commit
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jbauman@chromium.org authored
Avoids a hash table lookup BUG= TEST=webgl conformance tests Review URL: http://codereview.appspot.com/5261042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@794 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 12 Oct, 2011 7 commits
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jbauman@chromium.org authored
Makes Donuts NaCl test go from 14->16 fps. BUG= TEST=webgl conformance tests Review URL: http://codereview.appspot.com/5233056 git-svn-id: https://angleproject.googlecode.com/svn/trunk@793 736b8ea6-26fd-11df-bfd4-992fa37f6226
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jbauman@chromium.org authored
Directly iterate over uniforms, not over uniform locations, so we don't waste time looking at locations in the middle of arrays. Gets about 1 fps on a NaCl benchmark. BUG= TEST=webgl conformance tests Review URL: http://codereview.appspot.com/5210042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@792 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@791 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Bug=227 Author: Mark Callow git-svn-id: https://angleproject.googlecode.com/svn/trunk@790 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Bug=226 Author: Mark Callow git-svn-id: https://angleproject.googlecode.com/svn/trunk@789 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Fix link errors caused by static use of perf related functions even when ANGLE_DISABLE_PERF is defined. Bug=225 Author: Mark Callow git-svn-id: https://angleproject.googlecode.com/svn/trunk@788 736b8ea6-26fd-11df-bfd4-992fa37f6226
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jbauman@chromium.org authored
Get rid of unnecessary GetSurfaceLevel/Release calls, move invariants out of the applyTextures loop, and fix the if in getSemanticIndex so we can avoid calling getMaximumCombinedTextureImageUnits. Gets donuts NaCl demo from 14->16 fps. BUG= TEST=webgl conformance tests Review URL: http://codereview.appspot.com/5248057 git-svn-id: https://angleproject.googlecode.com/svn/trunk@787 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 07 Oct, 2011 1 commit
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jbauman@chromium.org authored
Hash table lookups are somewhat expensive, so cache a pointer to the current program for on a context. This gains about 3 fps (from 58) on a Native Client demo. BUG= TEST=webgl conformance tests Review URL: http://codereview.appspot.com/5206042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@786 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 05 Oct, 2011 1 commit
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daniel@transgaming.com authored
Trac #18416 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@785 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 04 Oct, 2011 4 commits
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daniel@transgaming.com authored
TRAC #18382 ANGLEBUG=203,208 Signed-off-by: Daniel Koch Author: Nicolas Capens - by incrementing the temporary index, adding 1 for every nesting level, and rewinding it after each traverse. Also fixed multiple ternary operator unfolding for loops. git-svn-id: https://angleproject.googlecode.com/svn/trunk@784 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Use a different name for ternary operator unfolding temporaries, to avoid clashes with T x = x handling. TRAC #18382 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@783 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #18388 ANGLEBUG=211 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@782 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #18385 ANGLEBUG=221 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@781 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 03 Oct, 2011 1 commit
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zmo@google.com authored
Review URL: http://codereview.appspot.com/5149046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@780 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 27 Sep, 2011 2 commits
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zmo@google.com authored
Review URL: http://codereview.appspot.com/5132054 git-svn-id: https://angleproject.googlecode.com/svn/trunk@774 736b8ea6-26fd-11df-bfd4-992fa37f6226
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zmo@google.com authored
The bug is that within each compilation cycle, all the memory allocated through T* types are freed to be reused. So if certain information is meant to outlive the cycle, it should use the std type instead of the T* type: 1) emulated function vector 2) mapped long names map BUG=none TEST=webgl conformance test conformance/glsl/glsl-feature-mod-gentype.html does not crash in Win Debug. Review URL: http://codereview.appspot.com/5137047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@773 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 26 Sep, 2011 4 commits
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jbauman@chromium.org authored
Without this, enough draws from a buffer modified only with bufferSubData will cause it to switch become static. BUG= TEST= Review URL: http://codereview.appspot.com/5123042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@769 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Trac #18320 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@768 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Trac #18320 Sort order is OES, EXT, vendor Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@767 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #18319 ANGLEBUG=185 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@766 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 23 Sep, 2011 3 commits
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daniel@transgaming.com authored
TRAC #18301 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@765 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #18108 ANGLEBUG=209 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@764 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #18268 ANGLEBUG=213 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@763 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 21 Sep, 2011 1 commit
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jbauman@chromium.org authored
BUG=214 TEST=webgl conformance tests Review URL: http://codereview.appspot.com/5085046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@762 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 20 Sep, 2011 3 commits
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daniel@transgaming.com authored
TRAC #16567 Bug=136 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@761 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #16567 Bug=136 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@760 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Optimize uniform handling by storing both decorated and undecorated names. Use a consistent naming scheme to clarify decorated/undecorated name usage. TRAC #16567 Bug=136 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@759 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 16 Sep, 2011 1 commit
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zmo@google.com authored
This is to work around driver bugs. We added more functions, and removed some unnecessary ones. Remove the function group because we have flags for each function now. Use more macros instead of functions. Don't emit global precision because that will affect all later code. ANGLEBUG=196 TEST=build and test on Mac ATI/NVIDIA, fixes the failing webgl glsl conformance tests. Review URL: http://codereview.appspot.com/5011053 git-svn-id: https://angleproject.googlecode.com/svn/trunk@754 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 15 Sep, 2011 1 commit
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vangelis@google.com authored
BUG=207 Review URL: http://codereview.appspot.com/5016050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@753 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 13 Sep, 2011 4 commits
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alokp@chromium.org authored
Review URL: http://codereview.appspot.com/4963062 git-svn-id: https://angleproject.googlecode.com/svn/trunk@752 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Bug=162 TRAC #16902 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@751 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #18139 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@750 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Bug=180 TRAC #18128 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@749 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 12 Sep, 2011 1 commit
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zmo@google.com authored
Remove normalize and add cos instead to avoid a crash in Mac with ATI cards (angle bug 193, 202). Also add atan and mod as it's also buggy on Mac/Win with NVIDIA cards. Also, trying to minimize emulated functions by adding masks for fragment/vertex shaders. ANGLEBUG=196 Review URL: http://codereview.appspot.com/4992047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@748 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 09 Sep, 2011 3 commits
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vangelis@google.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@747 736b8ea6-26fd-11df-bfd4-992fa37f6226
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vangelis@google.com authored
called while the device is reported as lost. Currently only eglCreateContext attempts to reset the device. This is a short term fix until the whole device lost issue can be revisited. One of the issues here is that if any of these egl entry points are called while the device is lost (e.g. while the screen saver is on in XP) ANGLE will spin until the device comes back. Review URL: http://codereview.appspot.com/4961070 git-svn-id: https://angleproject.googlecode.com/svn/trunk@746 736b8ea6-26fd-11df-bfd4-992fa37f6226
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zmo@google.com authored
If an extension is not specified, it is disabled by default, thus a shader should fail compiling if features from that extension are used. ANGLEBUG=204 TEST=webgl conformance/extensions/oes-standard-derivatives.html Review URL: http://codereview.appspot.com/4974071 git-svn-id: https://angleproject.googlecode.com/svn/trunk@745 736b8ea6-26fd-11df-bfd4-992fa37f6226
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