1. 30 Dec, 2020 1 commit
    • Make sure the queried resources are active · de62b251
      Qin Jiajia authored
      In GLES 3.1 spec, sesion 7.3.1 program interfaces, it says that
      'Resources referenced in shader code are considered active unless the
      compiler and linker can conclusively determine that they have no
      observable effect on the results produced by the executable code of the
      program.'. Variables might be considered inactive if they are used only
      in computations of temporary variables having no effect on any shader
      output. So we should use atomicCounterIncrement instead of atomicCounter
      in case the resources are marked as inactive on some platforms.
      
      Bug: angleproject:5494
      Change-Id: Ic04bd4a2936e97776fc680b5ef8273f0944d7480
      Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2605917Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
      Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
  2. 29 Dec, 2020 4 commits
  3. 28 Dec, 2020 2 commits
  4. 25 Dec, 2020 2 commits
  5. 24 Dec, 2020 5 commits
  6. 23 Dec, 2020 11 commits
  7. 22 Dec, 2020 5 commits
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  10. 18 Dec, 2020 4 commits