1. 29 Nov, 2018 11 commits
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  5. 23 Nov, 2018 1 commit
  6. 22 Nov, 2018 4 commits
  7. 21 Nov, 2018 1 commit
    • Vulkan: Cache pipelines with Shader Programs. · dc65c5bd
      Jamie Madill authored
      This allows for a few nice things. First and foremost it reduces the
      size of the PipelineDesc, which is now 232 bytes. It also allows us
      to completely forego pipeline caches for compute shaders.
      
      We also allow sharing vertex and fragment shaders among multiple
      programs for internal shaders. This is good for memory savings. To
      allow this we keep the shaders as ref counted objects.
      
      Bug: angleproject:2522
      Change-Id: I2322be5061979d9669a0b25c152359561eeb80ee
      Reviewed-on: https://chromium-review.googlesource.com/c/1344449
      Commit-Queue: Jamie Madill <jmadill@chromium.org>
      Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>