- 28 Nov, 2012 40 commits
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daniel@transgaming.com authored
TRAC #21930 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1540 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #21930 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1539 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #21930 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1538 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #21930 Renamed SwapChain11's textures and views to better represent if they are for the back buffer or offscreen texture. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1537 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22151 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1536 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22191 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1535 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22153 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1534 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22153 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1533 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22153 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1532 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22191 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1531 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22191 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1530 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22191 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1529 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22191 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1528 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22191 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1527 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Skip applying uniforms for the D3D11 renderer (unimplemented for now), to make ProgramBinary back-end independent. TRAC #22191 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1526 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Trac #22200 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1525 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Trac #22200 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1524 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22150 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1523 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22149 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1522 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22149 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1521 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22149 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1520 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22145 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1519 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22145 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1518 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22145 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1517 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22145 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1516 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22145 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1515 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22145 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1514 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22145 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1513 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Trac #22155 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1512 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1511 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1510 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Should be temporary until we figure out what we're doing in ProgramBinary for d3d11 shaders git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1509 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens This allows ProgramBinary::save to avoid knowing about D3D9 shaders git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1508 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1507 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1506 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Also hooks up binary loading to the loadExecutable function. The other notable change is that getVertex/Pixel shader no longer add reference counts to the returned objects. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1505 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens factored out of compileToExecutable as we also need this when loading binaries from disk. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1504 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens The body of compileToBinary was moved to Renderer9 and the ProgramBinary simply calls compileToExecutable which does both the compilation to binary and creation of the shaders which are then wrapped into a ShaderExecutable and then returned. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1503 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Since we no longer keep them as member variables, we need to make sure we delete them before leaving the function. This made it necessary to reflow some of the logic. We can now attempt more parts of linking even if it will ultimately fail, but sometimes the partial link information is useful (ie for attributes). git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1502 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1501 736b8ea6-26fd-11df-bfd4-992fa37f6226
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