- 30 Jun, 2017 3 commits
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Yuly Novikov authored
BUG=chromium:593874, angleproject:2095 Change-Id: I97860f7978d509bb36dfdfb5fac7524e9d24f5fe Reviewed-on: https://chromium-review.googlesource.com/557599 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Tom Anderson authored
BUG=chromium:593874 Change-Id: I025f31e422cf3eb5db1730710cca26587c283839 Reviewed-on: https://chromium-review.googlesource.com/557350Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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Yuly Novikov authored
Broken by https://chromium-review.googlesource.com/c/522874/ on Linux Release (AMD R7 240) build 2431 BUG=angleproject:1897 TBR=jmadill@chromium.org Change-Id: I4c1f99a839f215b4c284ae1667d0a3b0774281c7 Reviewed-on: https://chromium-review.googlesource.com/557259Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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- 29 Jun, 2017 5 commits
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Yuly Novikov authored
Fails on Win10 Intel HD 530 and 630 bots. BUG=angleproject:1815 TBR=fjhenigman@chromium.org Change-Id: I27227cfa882f448e8b2de76e16dfe0dfe91703d2 Reviewed-on: https://chromium-review.googlesource.com/556759 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Jamie Madill authored
This will need to be matched with a corresponding browser-side CL. It will enable writing out binary shaders to disk. BUG=angleproject:1897 Change-Id: I443281086050b9711b92a034cf37f808dd919007 Reviewed-on: https://chromium-review.googlesource.com/542963Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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jchen10 authored
When copying from a non-mappable NativeStorage to a system memory based storage, a staging buffer storage should be used. Currently this is only done for PackStorage. This covers the missed SystemMemoryStorage and EmulatedIndexedStorage. Also it adds a triggering test case to expose the bug. BUG=angleproject:2076 Change-Id: I278a0eef85751e966c1c48ddd71010092a14a3f7 Reviewed-on: https://chromium-review.googlesource.com/542595 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Ken Russell authored
This is useful for building the sample within Chromium rather than in ANGLE's standalone build, which has other requirements like a full Visual Studio installation. BUG=angleproject:2095 Change-Id: I785d87ecb5166d8f640a5c8a5f321c3209017cc5 Reviewed-on: https://chromium-review.googlesource.com/553399Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Frank Henigman authored
WebGL CopyTexSubImage does not allow touching parts of the texture that correspond to area outside the framebuffer, so we clip the read area to the framebuffer. The clipping also avoids problems with code lower down that isn't prepared for read areas not entirely within the framebuffer. Enable corresponding test. BUG=angleproject:1815 Change-Id: I411223669dae2a456dfc3e22acda907b73177988 Reviewed-on: https://chromium-review.googlesource.com/527411 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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- 28 Jun, 2017 7 commits
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Frank Henigman authored
Ensure the underlying GL does not modify areas of the texture that correspond to areas outside the framebuffer, as required for WebGL. Enable corresponding test. BUG=angleproject:1815 Change-Id: I6092d39e43868902de7ae3aee430deea3b3ff8a1 Reviewed-on: https://chromium-review.googlesource.com/538295 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Add the member functions for saving and loading from the binary cache, and hook them into the Program class. Requires that the Renderer supports the program binary extension. BUG=angleproject:1897 Change-Id: I2dc8d21b02da705ded58c5cd1943562c9c97c49b Reviewed-on: https://chromium-review.googlesource.com/522874Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Frank Henigman authored
Add tests for readPixels, copyTexSubImage2D and copyTexImage2D which attempt to read outside the framebuffer boundary. readPixels and copyTexSubImage2D should not touch destination pixels which correspond to pixels outside the framebuffer. copyTexImage2D should write (0,0,0,0) to those pixels. BUG=angleproject:1815 Change-Id: I94042b5b08e319f28cb97d13613fe52514b67213 Reviewed-on: https://chromium-review.googlesource.com/452728 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Jamie Madill authored
We will need these to implement a more secure version of hashing for the program binary cache. These versions of lightly modified from the Chrome versions to make compilation simpler. BUG=angleproject:1897 Change-Id: Ibcadb56c2316e3f39655a07fa28b5fbd6103e452 Reviewed-on: https://chromium-review.googlesource.com/550000Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This gives a very fast query time for handles that are within a fixed range. For WebGL, where we don't allow create-on-bind, this will be 100% of the time, unless we create a very large number of resources. It is implemented as a two-tier map - the first uses a flat array to index into a handle buffer. The second tier uses a map for out-of- range values. BUG=angleproject:1458 Change-Id: I421bb3725cf523918cdfdbfaab035ad0dd3bf82d Reviewed-on: https://chromium-review.googlesource.com/544684 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Yuly Novikov authored
This reverts commit 3cd0dd37. Reason for revert: crashes on NVIDIA Shield TV https://build.chromium.org/p/chromium.gpu.fyi/builders/Android%20Release%20%28NVIDIA%20Shield%20TV%29/builds/1816 Original change's description: > Don't expose non-conformant multisampling modes on GL > > Some NVIDIA GL drivers expose non-conformant multisampling modes. The > conformance of multisampling modes can be queried using the extension > NV_internalformat_sample_query. Use it to filter out the > non-conformant modes from the modes that are exposed by ANGLE. > > The MAX_SAMPLES value and other similar values stored in caps also > need to be lowered to match the maximum number of samples exposed > for required formats. > > There seems to be an NVIDIA driver bug related to querying > STENCIL_INDEX8 multisample format. Work around this by querying > DEPTH24_STENCIL8 instead. > > There's also some confusion around whether RGB9_E5 should be > renderable. Once the floating point texture extensions got rolled > into the core GL spec, it was eventually made clear that RGB9_E5 > is intended not to be renderable. The extension specs that predate > float textures in the core spec do suggest that it would be > renderable, but in practice drivers that advertise the extension > strings don't reliably implement RGB9_E5 as renderable. Solve this > by disabling it as a renderable format and adding an explanatory > comment. > > BUG=chromium:682815 > TEST=angle_end2end_tests, > dEQP-GLES31.functional.state_query.internal_format.renderbuffer.* > > Change-Id: I2218e3a23ea7b48a0615fea77a91897dc7d5fe9e > Reviewed-on: https://chromium-review.googlesource.com/525515 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,oetuaho@nvidia.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: chromium:682815 Change-Id: I1ebdf52c3fab1526f5a561ac4c8555e305ef2243 Reviewed-on: https://chromium-review.googlesource.com/551164Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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Yuly Novikov authored
This reverts commit c14348a2. Reason for revert: crashes in murmurhash on Nexus 6 See https://build.chromium.org/p/chromium.gpu.fyi/builders/Android%20Release%20%28Nexus%206%29/builds/7865 Original change's description: > Adds TUnorderedMap and uses it for tLevel in TSymbolTableLevel. > > Change-Id: I27ba7a41c599ef6f7fe68b22c27bd2a40175ddf9 > Reviewed-on: https://chromium-review.googlesource.com/526672 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=jmadill@chromium.org,kbr@chromium.org,bajones@chromium.org,kainino@chromium.org,lethalantidote@chromium.org Change-Id: Id4a428430c6d286b910790ba7c30503c98ce728f No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/551235Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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- 27 Jun, 2017 6 commits
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Kenneth Russell authored
Tests weren't properly destroying the compiler instance. BUG=angleproject:2094 Change-Id: I65eb5a02ba741c6f48f09f03b84ded402581e89f Reviewed-on: https://chromium-review.googlesource.com/550569Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
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Jamie Madill authored
On Qualcomm devices, they don't seem to correctly save transform feedback info. Work around this by disabling caching on these devices. This mirrors a Chromium workaround. BUG=angleproject:2088 Change-Id: I6496d2fb6a03788379a6968bcd5eb3a9cb9d15d4 Reviewed-on: https://chromium-review.googlesource.com/549981 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Jamie Madill authored
This method can allow the implementation to override the Context's workarounds. Use this design pattern now that we have access to the gl::Context everywhere - we don't need to cache a local copy in the Renderer objects. This will be used to apply a Shader Program Cache workaround on the GL level, that will only be used for the GLES back-end on Qualcomm. BUG=angleproject:2088 Change-Id: I6da25c5c29c3ba01b8820c5234d1b92dd2d2121a Reviewed-on: https://chromium-review.googlesource.com/549980Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
The multicontext test could spam thousands of lines of error text when the test was broken. The test will still produce a lot of errors when everything is broken, but it will produce a lot less. BUG=angleproject:2088 Change-Id: Ia07e28897de3aba28cc8468acf27d5c9f56193a4 Reviewed-on: https://chromium-review.googlesource.com/549979Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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CJ Dimeglio authored
Change-Id: I27ba7a41c599ef6f7fe68b22c27bd2a40175ddf9 Reviewed-on: https://chromium-review.googlesource.com/526672 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
New helper functions are added for collecting built-in variables, and the traverser is encapsulated inside VariableInfo.cpp. The helper functions get data for built-in variables from the symbol table, so a duplicate copy of the data doesn't need to be maintained in CollectVariables any more. BUG=angleproject:2068 TEST=angle_unittests Change-Id: I42595d0da0e5d4fb634a3d92f38db1dd6dd9efab Reviewed-on: https://chromium-review.googlesource.com/549323Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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- 23 Jun, 2017 5 commits
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Corentin Wallez authored
BUG=angleproject:TBD Change-Id: Icb19a685290f4313ad567391cab5152eda91a346 Reviewed-on: https://chromium-review.googlesource.com/544545Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
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Jamie Madill authored
This cap is only valid on desktop GL. There might be extensions where the feature is available as well, so we should follow up and check for the extensions as well. This fixes a Debug runtime warning in almost every end2end_test on GLES. BUG=angleproject:2085 Change-Id: I5edc1c667b58230df903da82de2a8aceb0369c0c Reviewed-on: https://chromium-review.googlesource.com/546597Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This test was specifying a draw with two indices instead of six. This wasn't producing any error on most configurations, but on Android it was producing a driver error that was only visible in Debug. BUG=angleproject:2086 Change-Id: I7c3cee4cc10d6c37e3bac8ed9fbc16ecb2cb9e63 Reviewed-on: https://chromium-review.googlesource.com/546539 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Jamie Madill authored
Although this seems to compile and pass on our bots, the std::pair constructor with arguments is not constexpr until c++14. Instead use a helper struct which achieves the same goal. BUG=chromium:697758 Change-Id: I0f9873729485a5059f79af969cb56f84706e6c98 Reviewed-on: https://chromium-review.googlesource.com/545796Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
BUG=angleproject:2082 Change-Id: I6f20502bac3c664d5ef8c6d65b244c37a5727f26 Reviewed-on: https://chromium-review.googlesource.com/545458Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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- 22 Jun, 2017 7 commits
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Jamie Madill authored
BUG=angleproject:1458 Change-Id: Ib5c561610ab6dbcf0f65d915dfe8a8ca21ebe7f3 Reviewed-on: https://chromium-review.googlesource.com/544683Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Corentin Wallez authored
This allows caching the current surface more efficiently than at the egl layer because we can take advantage of having only one backing context. BUG=angleproject:1651 Change-Id: I62867b16ac5e06901a988dc41a3d4812accdb74c Reviewed-on: https://chromium-review.googlesource.com/543835 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
Display WGL is the best place to track the currently bound surfaces and contexts and cache them appropriately. This results in a ~40% speed increase in the WebGL Aqarium demo because wglMakeCurrent is now only called once at initialization. BUG=angleproject:1651 Change-Id: I61132bb4a0db8de592600173c20787c67d18e067 Reviewed-on: https://chromium-review.googlesource.com/543583 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Geoff Lang authored
The frequency of contexts switches is very slow compared to draw calls. Instead of doing a map lookup, only store the completeness cache for the last context used with the texture. BUG=angleproject:2078 Change-Id: Ia24c891e1b5781b61fd463ce70e90d4b394c6f8a Reviewed-on: https://chromium-review.googlesource.com/542946Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Xinghua Cao authored
This patch refers to https://chromium-review.googlesource.com/c/380636/ BUG=angleproject:1987 Change-Id: If621eed6ecaa7298214843a2a133801ca1487b03 Reviewed-on: https://chromium-review.googlesource.com/462088 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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jchen10 authored
Remove mUniformBlockBindings and move its bindings to mUniformBlocks. BUG=angleproject:1442 Change-Id: I62b4471990a44e626d2357c41cb914abc27cb18f Reviewed-on: https://chromium-review.googlesource.com/532834Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Corentin Wallez authored
This works around a bug in the AMD driver that writes 0's to the first attachment if it isn't written by the pixel shader. BUG=angleproject:2048 Change-Id: I384fd60c0e0a37fbc0fd7b69fe1ec74fe4ffac8f Reviewed-on: https://chromium-review.googlesource.com/531630Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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- 21 Jun, 2017 7 commits
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Olli Etuaho authored
Move most of the logic in glslang.y to ParseContext. This will make it easier to change the code in the future. Only a few specific bits of logic are kept in glslang.y: * Disabling a parsing rule when a given shading language version is being parsed. This makes it easier to check the grammar against the grammar in the GLSL ES specs. * Scoping calls that need to be paired with another call. It's much easier to check these for correctness when the paired calls are next to each other. BUG=angleproject:911 TEST=angle_unittests Change-Id: I52f42a1fc0f28463ca4b237dc6e88345e5173064 Reviewed-on: https://chromium-review.googlesource.com/539640 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Geoff Lang authored
It is known that the entry exists in the map, the at operator is slightly faster in this case. BUG=angleproject:2079 Change-Id: I3a64212293fa0320f3df5327e92d11eb7ef28c4f Reviewed-on: https://chromium-review.googlesource.com/543683Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This problem was uncovered when I inadvertently changed TextureD3D to delete its storage before its images. Small mips of compressed textures must use a nullptr argument to CopySubResource, otherwise the runtime complains about un-aligned sizes. Also change the class to delete the Images before the Storage again so we don't wastefully recover the images before deleting them. Also change the Image pointers to use std::array and std::unique_ptr. BUG=angleproject:1156 BUG=angleproject:2077 Change-Id: Idb2e53835b7a9b973285ff0781f70b25f05c77aa Reviewed-on: https://chromium-review.googlesource.com/543438Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
This validation matches Chrome's. BUG=angleproject:1932 Change-Id: I2dc75c21924231ab75000dff92ef92cbc12adf55 Reviewed-on: https://chromium-review.googlesource.com/538956Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
BUG=angleproject:2070 TEST=deqp/functional/gles3/shaderderivate_dfdx TEST=deqp/functional/gles3/shaderderivate_dfdy TEST=deqp/functional/gles3/shaderderivate_fwidth Change-Id: I4e10343036a813c122ca41913324051b5c02e785 Reviewed-on: https://chromium-review.googlesource.com/538861Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
Now the variable declaration is included in the AST, so that the loop body may refer to the variable. The variable declaration is placed in a block that wraps the loop. This way we can still only have TIntermTyped loop conditions in the AST, which keeps the code dealing with loops fairly simple and type safe. This change includes reversing the return value of executeInitializer, so that it returns true on success and false on error. This is more in line with other ParseContext member functions. BUG=angleproject:2073 TEST=angle_end2end_tests Change-Id: I5c4ecbf1b438d3fff6d6237c0dcf191e2a19664c Reviewed-on: https://chromium-review.googlesource.com/539639Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Geoff Lang authored
BUG=angleproject:2063 Change-Id: Idc1c7b42ed0a2545d9ad4f3c645d0dea2c85c11e Reviewed-on: https://chromium-review.googlesource.com/533273Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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