- 16 Dec, 2011 2 commits
-
-
daniel@transgaming.com authored
Trac #19259 Issue=268 The image we were trying to get the d3dformat from hadn't been initialized yet. Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@914 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
Add a static helper function to convert a GL format/type to d3dformat and call this from Image::getD3DFormat Trac #19259 Issue=268 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@913 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 13 Dec, 2011 6 commits
-
-
daniel@transgaming.com authored
Trac #19259 Issue=269 git-svn-id: https://angleproject.googlecode.com/svn/trunk@912 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
zmo@google.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@911 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
zmo@google.com authored
(Landing this on behalf of groby@chromium.org. Review the CL at http://codereview.appspot.com/5482053/) Fix issue-242 (failure to compile any shader using cos() with SH_EMULATE_BUILT_IN_FUNCTIONS) ANGLEBUG=242 git-svn-id: https://angleproject.googlecode.com/svn/trunk@910 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
Trac #19246 Issue=262 After a device lost the "mSceneStarted" variable was getting out of sync and thus we were never restarting the scene before drawing. It's probably best to ensure that any default states we need are also set after a reset. Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@909 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
Trac #19246 Issue=262 FBO rendertargets are explicitly refcounted. Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@908 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
vangelis@google.com authored
Review URL: http://codereview.appspot.com/5484055 git-svn-id: https://angleproject.googlecode.com/svn/trunk@907 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 12 Dec, 2011 1 commit
-
-
daniel@transgaming.com authored
Trac #19246 Issue=262 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@906 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 07 Dec, 2011 3 commits
-
-
daniel@transgaming.com authored
ANGLEBUG=265 TRAC #19196 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@905 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
apatrick@chromium.org authored
Review URL: http://codereview.appspot.com/5449113 git-svn-id: https://angleproject.googlecode.com/svn/trunk@904 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
apatrick@chromium.org authored
Following r853, I am assuming that any render target returned by FrameBuffer::getRenderTarget has to be released. Updating the usage of getRenderTarget to reflect that. This is not reproducible in Chrome at the moment but it will be once I start rendering to pbuffers. I ran the WebGL conformance tests. No regressions or crashes. Review URL: http://codereview.appspot.com/5451110 git-svn-id: https://angleproject.googlecode.com/svn/trunk@903 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 06 Dec, 2011 1 commit
-
-
apatrick@chromium.org authored
The change to the sample is just to demonstrate how I tested it. I won't check in the stuff under samples/. It's not clear to me what eglPostSubBufferNV should do if EGL_POST_SUB_BUFFER_SUPPORTED_NV is false. At the moment it fails silently as though it was called on the wrong surface type: "If <surface> is a back-buffered surface, then the requested portion of the color buffer is copied to the native window associated with that surface. If <surface> is a single-buffered window, pixmap, or pbuffer surface, eglSwapBuffers and eglPostSubBufferNV have no effect." Review URL: http://codereview.appspot.com/5345050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@902 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 29 Nov, 2011 5 commits
-
-
daniel@transgaming.com authored
TRAC #18802 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@901 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
TRAC #18802 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@900 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
TRAC #18802 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@899 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
TRAC #18906 Issue=218 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@898 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
TRAC #18901 Issue=245 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@897 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 24 Nov, 2011 6 commits
-
-
daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@895 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@894 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@893 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
Trac #19035 Signed-off-by: Nicolas Capens Line loops via DrawArrays were incorrect because the vertex buffer already has the vertex offset factored in. Line loops via DrawElements were incorrect because the vertex buffer was offset by the minIndex. We need to use the same minIndex when rendering the closing loop. git-svn-id: https://angleproject.googlecode.com/svn/trunk@892 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
Trac #19035 Issue=257 Author: Yuriy O'Donnell Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@891 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
ANGLEBUG=258 Signed-off-by: Daniel Koch Signed-off-by: Nicolas Capens Author: Sam Hocevar git-svn-id: https://angleproject.googlecode.com/svn/trunk@890 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 23 Nov, 2011 1 commit
-
-
bsalomon@google.com authored
may write direct to client ptr. Bug=none Test= Tested in a modified version of Chromium using canvas2D. Review URL: http://codereview.appspot.com/5373104 git-svn-id: https://angleproject.googlecode.com/svn/trunk@889 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 22 Nov, 2011 1 commit
-
-
kbr@chromium.org authored
Parser was regenerated with the flex/bison shipped with Ubuntu 10.04. BUG=251 TEST=tested with new Core Animation plugin rendering path on Mac OS X Review URL: http://codereview.appspot.com/5432044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@888 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 21 Nov, 2011 1 commit
-
-
michaelbai@google.com authored
BUG= TEST= Review URL: http://codereview.appspot.com/5410050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@887 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 19 Nov, 2011 1 commit
-
-
daniel@transgaming.com authored
TRAC #18905 Issue=243 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@885 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 18 Nov, 2011 1 commit
-
-
jbauman@chromium.org authored
There can be one extra element at the end even if an entire stride doesn't fit. BUG= TEST= Review URL: http://codereview.appspot.com/5401046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@884 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 16 Nov, 2011 3 commits
-
-
daniel@transgaming.com authored
TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@883 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@882 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@881 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 14 Nov, 2011 2 commits
-
-
daniel@transgaming.com authored
TRAC #18865 ANGLEBUG=247 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@880 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
Signed-off-by: Daniel Koch Author: Mark Callow git-svn-id: https://angleproject.googlecode.com/svn/trunk@879 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 12 Nov, 2011 6 commits
-
-
daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@878 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
Trac #18608 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@877 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@876 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
TRAC #14743 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@875 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
TRAC #14743 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@874 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@873 736b8ea6-26fd-11df-bfd4-992fa37f6226
-