- 10 Apr, 2018 1 commit
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Brandon Jones authored
Create context and validation stubs for unimplemented extensions. This will allow us to use an autogeneration script in the future to generate entry_points_gles_2_0_ext.cpp. Bug:angleproject:2263 Change-Id: If3ad3ebd823d65085c7f143cce9e09187e65d4da Reviewed-on: https://chromium-review.googlesource.com/998440Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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- 09 Apr, 2018 6 commits
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Jamie Madill authored
Will be useful for an optimization to the Buffer Subject/Observer pattern. Also cleans up an ASSERT. Bug: angleproject:2389 Bug: chromium:829906 Change-Id: I2f8313ab531bca61947a51cc2396c04fb5d4bb1d Reviewed-on: https://chromium-review.googlesource.com/1002883Reviewed-by:
Luc Ferron <lucferron@chromium.org> Reviewed-by:
Lingfeng Yang <lfy@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
Invariant declarations didn't affect static use before, but now they are also skipped in CollectVariables so an invariant declaration is not enough in itself to mark a variable as active. This fixes an assert in CollectVariables. BUG=chromium:829553 TEST=angle_unittests Change-Id: I3e51d2916f091bcc283af136a4abc846ff71447d Reviewed-on: https://chromium-review.googlesource.com/999532Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Victor Costan authored
Bug: 829773 Change-Id: I9bfe3c7b585acb7c91303f59ee448ce2d2dc2786 Reviewed-on: https://chromium-review.googlesource.com/999181Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Victor Costan <pwnall@chromium.org>
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Jamie Madill authored
One field determines if a format is a compressed format (called Block format for angle::Format, but basically the same). The second field is the number of bytes in the format, so we can do calculations on pixel size. Both of these will make life cleaner in the Vulkan back-end. Also solves some TODOs in the vk format table init. Bug: angleproject:2318 Bug: angleproject:2358 Change-Id: I8b021b959c5892c86635e0225012295e5e830256 Reviewed-on: https://chromium-review.googlesource.com/987524 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org>
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Jamie Madill authored
This removes passing the Serial around to several methods, so that dependency management is a bit more automatic. This makes life a bit easier when dealing with state updates when resources are in use by Vulkan. The FramebuffeVk no longer stores an extra serial of the last draw, instead it will trigger creation of a new writing node on a state change update. Bug: angleproject:2318 Change-Id: Ie58ec66e6e8644ba4d402c509255c3795d363dd3 Reviewed-on: https://chromium-review.googlesource.com/985201 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org>
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Jamie Madill authored
This renames ResourceVk to vk::CommandGraphResource, which should help clarify its usage. This also moves LineLoopHandler, ImageHelper, and the DynamicBuffer and DynamicCommandPool classes into a new vk_helpers module. This file contains helper classes that manage other resources. Also this makes DynamicBuffer and DynamicDescriptorPool no longer inherit from CommandGraphResource. In the future, only Impl objects will be allowed to be graph resources. Bug: angleproject:2318 Change-Id: I0fa23da2ac853d90f3c822547a4a314f247cc757 Reviewed-on: https://chromium-review.googlesource.com/985200 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org>
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- 07 Apr, 2018 3 commits
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Olli Etuaho authored
The old code was accidentally using letters offset by 10 when writing out hex values >= 10. Now the letters a to f are used as they should. This is one issue that changed shader output when ImmutableString was introduced, so it is a potential cause for a regression detailed in bug 824062, though this has not been verified. BUG=chromium:824062 TEST=angle_unittests Change-Id: Idb871dffba32a3ab20df0fe17b4b1a98ec00b7fa Reviewed-on: https://chromium-review.googlesource.com/999480 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Lingfeng Yang authored
BUG=angleproject:2306 Change-Id: I96498aebbbc62ebd53e5320db17ef6a54d20d2dc Reviewed-on: https://chromium-review.googlesource.com/998308 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Lingfeng Yang authored
Good for implementing stacks of fixed size (in the pop operation). + fix an issue where push_back() only allows adding up to max_size() - 1 elements. BUG=angleproject:2306 Change-Id: I99b3c8416055f069fa563b684c102fd6aec116bc Reviewed-on: https://chromium-review.googlesource.com/1000031Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
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- 06 Apr, 2018 3 commits
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Lingfeng Yang authored
BUG=angleproject:2306 Change-Id: I83e15990c10d9354c2db00766ddc7b0ab960aa5c Reviewed-on: https://chromium-review.googlesource.com/996019 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Brandon Jones authored
Refactors ANGLE extensions context calls into a common format for future autogeneration. Any work that occurred in the entry point has been moved into its own context member function. Bug:angleproject:2263 Change-Id: I91cb3aca6a8c135ed3ae80a723d6cf16b54aeda6 Reviewed-on: https://chromium-review.googlesource.com/990809Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This can now use the VertexArrayVk dirty bits. It also seems as though there are a couple caching bugs with the LineLoopHandler. Bug: angleproject:2389 Change-Id: I8af73f4acf56768ed9c68395349ba96acfbe9666 Reviewed-on: https://chromium-review.googlesource.com/989259 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Luc Ferron <lucferron@google.com>
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- 05 Apr, 2018 8 commits
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Jamie Madill authored
Instead of the ContextVk owning the translations for the various attributes, make the VertexArrayVk own them. This way they can handle the dirty bit state notifications directly instead of needing their own Observers. Bug: angleproject:2389 Change-Id: I5e571ba6c563e820a4c0d5f92db35031e6f2428a Reviewed-on: https://chromium-review.googlesource.com/989258 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Jamie Madill authored
This works around a bug in Vulkan where the VertexArrayVk still had resources in use when the Context was being destroyed. An alternative approach is to call finish() from Context::onDestroy, but this seems heavyweight. We might have to adopt something like this eventually though. Bug: angleproject:2389 Change-Id: Id99ca00404972a0b857c0e7e36f37b8ac4fd5c5e Reviewed-on: https://chromium-review.googlesource.com/997743Reviewed-by:
Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jani Hautakangas authored
Compiling fails with some combinations of gcc and glibc. 'size_t' does not name a type in proc_table.h Change-Id: Id79e033dc72d836788551e076ced6dbd706ce902 Reviewed-on: https://chromium-review.googlesource.com/995422Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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Luc Ferron authored
In the situation when we try to clear the depth OR the stencil buffer but we have a packed depth/stencil attachment, we were still clearing both of them since Vulkan doesn't allow setting just the depth or the stencil image aspect bit on the clear call. The workaround is to use the vkCmdClearAttachments command that allows us to clear one or the other easily. Bug: angleproject:2443 Change-Id: I6814e1927c019d9ec9255d79c6bc7b913a8c99e9 Reviewed-on: https://chromium-review.googlesource.com/997752 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
Traversers used during parsing can be vulnerable to stack overflow since the AST has not yet been validated for max depth. Make sure to check for traversal depth in traversers used during parsing. We set the maximum traversal depth in ValidateGlobalInitializer and ValidateSwitchStatementList to 256, which matches the default value for validating general AST complexity. The depth check is on regardless of compiler options. In case the traversers go over the maximum traversal depth, they fail validation. BUG=angleproject:2453 TEST=angle_unittests Change-Id: I89ba576e8ef69663ba35d7b9050a6da319f1757c Reviewed-on: https://chromium-review.googlesource.com/995795Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Luc Ferron authored
These two features are heavily used in the functional.depth_stencil_clear.* dEQP tests. Enable a bunch of color/depth/stencil clear tests, however there is still 2 tests in particular that are giving me trouble. I will work on them separately in a subsequent change. Bug: angleproject:2443 Bug: angleproject:2455 Change-Id: Ic93420c7b525b424e9641f78265e264ddb163ab1 Reviewed-on: https://chromium-review.googlesource.com/996035 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
Now that unique ids of all builtins are compile-time constants, we can use them to look up functions in BuiltInFunctionEmulator. This is simpler than using a custom struct with the name and parameters for identifying functions. This requires that we store a reference to a TFunction in those TIntermUnary nodes that were created based on a function. This decreases shader_translator binary size by about 6 KB on Windows. BUG=angleproject:2267 BUG=chromium:823856 TEST=angle_unittests Change-Id: Idd5a00c772c6f26dd36fdbbfbe161d22ab27c2fe Reviewed-on: https://chromium-review.googlesource.com/995372Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Jamie Madill authored
This makes it consistent with DynamicDescriptorPool, and gives a bit more precise definition. Bug: angleproject:2318 Change-Id: I8953113165ebe2d0dcfc0fc923d94280180442ce Reviewed-on: https://chromium-review.googlesource.com/985199 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Luc Ferron <lucferron@chromium.org>
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- 04 Apr, 2018 14 commits
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Lingfeng Yang authored
(It's not called MatrixMode because that collides with the MatrixMode entry point name) BUG=angleproject:2306 Change-Id: I9a192701f6248f1e7d4f202c7d1ddfcdbe1b0089 Reviewed-on: https://chromium-review.googlesource.com/990585 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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U-GOOGLE\courtneygo authored
Updated Tokenizer running generate_parser.sh on Windows. Test: make Change-Id: I128a70a61907bb4ce3b0a8031667bda4197b6a2d Reviewed-on: https://chromium-review.googlesource.com/988802Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
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Olli Etuaho authored
The GLSL ES 3.00.6 spec is a bit unclear on this, but it does disallow case statements "inside control flow". GLSL ES 3.10 clarifies this and disallows any nesting of case or default labels within other statements. BUG=angleproject:2452 TEST=angle_unittests Change-Id: I289bb39abb5227eab7117638af388b0a57dc5dd8 Reviewed-on: https://chromium-review.googlesource.com/995478 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Lingfeng Yang authored
BUG=angleproject:2306 + common validation for multitexturing units + clang-format Change-Id: I6eb456c273490e85fc7008e7e11d15e22dd20276 Reviewed-on: https://chromium-review.googlesource.com/987298 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Now that we're using the helper everywhere, we can clean up the vk::Image class and move the layout tracking into ImageHelper. Bug: angleproject:2318 Change-Id: I9636835a2a3a76f181dac629bd4182bc5815cdee Reviewed-on: https://chromium-review.googlesource.com/980774 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org>
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Luc Ferron authored
This is a follow up of a comment on this CL: https://chromium-review.googlesource.com/c/angle/angle/+/985954 Bug: angleproject:2442 Change-Id: Id104c1437d77e6102b94351623ee8538a1d6c3d7 Reviewed-on: https://chromium-review.googlesource.com/996012Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
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Luc Ferron authored
All the fragment_ops.depth and the fragment_ops.depth tests in dEQP are now working, but not the fragment_ops.depth_stencil. Still debugging these separately and will come up with a fix for them in another commit. Bug: angleproject:2443 Change-Id: I84c3a22f612fb6dcf30598434f96c2100fd29f9c Reviewed-on: https://chromium-review.googlesource.com/993654 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Luc Ferron authored
- Generalize cmdClearAttachments to be able to clear depth/stencil/color individually. - The clear of the stencil part is implemented, but cant be tested until stencil state support is implemented in the next commit. Bug: angleproject:2427 Change-Id: Ib1fc7f66b2bd232761d374e217812605d3ff9152 Reviewed-on: https://chromium-review.googlesource.com/992874Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
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Jamie Madill authored
This cleans up some of the vertex streaming logic. Bug: angleproject:2389 Change-Id: I8ed2f8acd06bbdd97db40acac35e5692112a3efe Reviewed-on: https://chromium-review.googlesource.com/989257 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Jamie Madill authored
This makes BufferImpl into an Observer Subject. It also refactors the Vertex Array updates for the D3D11 backend use more of a dirty bit coding style. This change makes it so Buffer contents changes trigger front-end dirty bits from the back-end, which may be undesirable. Bug: angleproject:2389 Change-Id: Iac8ce1171284a86851c18cd1373ddf24fcefe40b Reviewed-on: https://chromium-review.googlesource.com/979812 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
After this simply declaring both variables invariant is not treated as static use. This simplifies ParseContext a bit, but the effect on compiler performance tests seems marginal. BUG=angleproject:2450 TEST=angle_unittests Change-Id: Ib90cb1d2bd1331542d1cd37732f24efb7833036a Reviewed-on: https://chromium-review.googlesource.com/992112Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Jamie Madill authored
Bug: angleproject:2318 Change-Id: I9bc4bb7f5bcd3029a31c8570809f253cf5e4b12a Reviewed-on: https://chromium-review.googlesource.com/980773 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Luc Ferron <lucferron@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org>
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Luc Ferron authored
- Also enables the dEQP tests for bools and bvec* Bug: angleproject:2442 Change-Id: Ib9ea017008293bf407bf7e5b5b881f376f226cd0 Reviewed-on: https://chromium-review.googlesource.com/985954 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This class wraps a lot of the common functionality of a vk::Image. It keeps an associated DeviceMemory and ImageView. Eventually we can probably merge this class with RenderTargetVk. We can also use it to implement the same functionality between Renderbuffer and Texture and abstract different storage types, like 2D and Cube. Bug: angleproject:2318 Change-Id: I39239f47b483cfb96290a15b06edd264f7f4bb34 Reviewed-on: https://chromium-review.googlesource.com/980772Reviewed-by:
Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Luc Ferron <lucferron@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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- 03 Apr, 2018 5 commits
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Jamie Madill authored
This could happen when linking a program with missing attachments and shaders that have no compiled sources. Also re-enables the EGL program cache control tests, which were disabled due to a wrong extension name check. Bug: chromium:827158 Change-Id: I181f878093c6e3a4acc51552ade8e7c084733a3d Reviewed-on: https://chromium-review.googlesource.com/989262Reviewed-by:
Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
We now collect metadata for variables in the symbol table. The metadata is stored in a map using the variable unique id as a key, so we can store the variables themselves as constexpr while still having dynamic metadata. For now we collect whether a variable is statically read or written. This can be used to more accurately determine whether a variable is statically used, but can also enable more optimizations in the future, such as pruning variables that are never read or folding variables that are never written after initialization. The collection is done during parsing, so that nothing is pruned from the AST before the static use is recorded. Static writes are flagged in ParseContext::checkCanBeLValue, as that function is already called for all variables that are written. Static reads are flagged whenever there's an operation that requires a variable to be read. This includes: * Unary and binary math ops * Comma ops * Ternary ops * Assignments * Returning the variable * Passing the variable as an in or inout argument to a function * Using the variable as a constructor argument * Using the variable as an if statement condition * Using the variable as a loop condition or expression * Using the variable as an index * Using the variable as a switch statement init expression In case there are statements that simply refer to a variable without doing operations on it, the variable is being treated as statically read. Examples of such statements: my_var; my_arr[2]; These are a bit of a corner case, but it makes sense to treat them as static use for validation purposes. Collecting correct static use information costs us a bit of compiler performance, but the regression is on the order of just a few percent in the compiler perf tests. BUG=angleproject:2262 TEST=angle_unittests, angle_end2end_tests Change-Id: Ib0d7add7e4a7d11bffeb2a4861eeea982c562234 Reviewed-on: https://chromium-review.googlesource.com/977964Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Olli Etuaho authored
The hash values used for looking up built-ins now encode whether the mangled name contains arrays, structs or interface blocks in its parameters list. This is written in the most significant bit of the hash value. We check this bit at the start of built-in lookup and if the bit is set we exit early. After that we know that the lookup name doesn't contain array, struct or interface block parameters. When we find a hash that matches a hash of a built-in function, we now know 3 things: 1) the length of the mangled name matches 2) the open parentheses in the mangled name matches 3) the lookup doesn't contain array, struct or block parameters. Additionally, we have an if statement checking whether the function name matches. Collisions are only possible with functions that 1) have the same name 2) have the same number of parameters With these preconditions we can check beforehand whether collisions are possible for 3-parameter functions. If there are no collisions, we don't need to compare the full mangled name. This is similar to what was already being done with functions that had 0 to 2 parameters. This reduces shader_translator binary size by around 4 KB on Windows. Besides increased complexity, the tradeoff is that an exhaustive search of hash values for possible 3-parameter combinations is costly, so the gen_builtin_functions.py code generation script now takes around one minute to run on a high-end workstation. Due to this, the script now exits early if it detects it has already been run with the same inputs based on a hash value stored in builtin_symbols_hash_autogen.txt. BUG=angleproject:2267 BUG=chromium:823856 TEST=angle_unittests Change-Id: I3ff8c6eb85b90d3c4971ac8d73ee171a07a7e55f Reviewed-on: https://chromium-review.googlesource.com/973372Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Frank Henigman authored
It was skipping elementArrayBufferOverride->onReadResource() if mCurrentElementArrayBufferResource was null. BUG=angleproject:2389 Change-Id: If33a11d35225daf572796abc8c18f6d6df758b48 Reviewed-on: https://chromium-review.googlesource.com/989408 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Luc Ferron <lucferron@chromium.org>
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James Darpinian authored
Also fix the check for uniform buffer size to use the actual buffer size instead of the size of the bound range. Bug: 820639 Change-Id: Iaa2a617ee7ce5ce7cfabbf64bd1d6f8c82c46b65 Reviewed-on: https://chromium-review.googlesource.com/965627 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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