- Check chipset identifying info before trying to compile shaders - Check device feature level when loading a binary - Use chipset VendorID/DeviceID etc instead of LUID so that program binaries remain valid across system reboots Change-Id: I88ba4543bb990956d1d8fb324abf9784d72950cd Reviewed-on: https://chromium-review.googlesource.com/280428Reviewed-by:Jamie Madill <jmadill@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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| DeviceImpl.cpp | Loading commit data... | |
| DeviceImpl.h | Loading commit data... | |
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| DisplayImpl.h | Loading commit data... | |
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| FenceSyncImpl.h | Loading commit data... | |
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| ProgramImpl.cpp | Loading commit data... | |
| ProgramImpl.h | Loading commit data... | |
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| RenderbufferImpl.cpp | Loading commit data... | |
| RenderbufferImpl.h | Loading commit data... | |
| Renderer.cpp | Loading commit data... | |
| Renderer.h | Loading commit data... | |
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| SurfaceImpl.cpp | Loading commit data... | |
| SurfaceImpl.h | Loading commit data... | |
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| generate_new_renderer.py | Loading commit data... |