| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| common | ||
| compiler | ||
| libANGLE | ||
| libEGL | ||
| libGLESv2 | ||
| tests | ||
| third_party | ||
| angle.gyp | ||
| commit.h | ||
| commit_id.py | ||
| compiler.gypi | ||
| copy_compiler_dll.bat | ||
| libEGL.gypi | ||
| libGLESv2.gypi |
Unless the RenderTarget9 is backed by a texture, it's not possible to sample from it. This is required to sample from D3D9 renderbuffers when they are bound to texture targets. BUG=angleproject:970 Change-Id: Id667a5e44c1f959609bc653a974ede5b93ec9a3e Reviewed-on: https://chromium-review.googlesource.com/293290Reviewed-by:Jamie Madill <jmadill@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| common | Loading commit data... | |
| compiler | Loading commit data... | |
| libANGLE | Loading commit data... | |
| libEGL | Loading commit data... | |
| libGLESv2 | Loading commit data... | |
| tests | Loading commit data... | |
| third_party | Loading commit data... | |
| angle.gyp | Loading commit data... | |
| commit.h | Loading commit data... | |
| commit_id.py | Loading commit data... | |
| compiler.gypi | Loading commit data... | |
| copy_compiler_dll.bat | Loading commit data... | |
| libEGL.gypi | Loading commit data... | |
| libGLESv2.gypi | Loading commit data... |