vkQueueSubmit already performs this operation, so this barrier was unnecessary. The only place this is necessary is when the GPU is expected to receive updates from the CPU post-submit. ContextVk::synchronizeCpuGpuTime is the only such use-case in ANGLE. Bug: angleproject:4897 Change-Id: I7297fbd65d3faabd949dddb6bcaa181053a83193 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372631Reviewed-by:Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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