When using unvirtualized contexts, DisplayWGL still creates a Renderer for managing any internal GL resources such as emulated back buffers for DXGISwapChainWindowSurfaceWGL or D3DTextureSurfaceWGL but also creates a new Renderer for each GL context. All created contexts share resources. BUG=angleproject:2464 Change-Id: I945502514079368e062beef70bed49c61ed44403 Reviewed-on: https://chromium-review.googlesource.com/1097459 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:Yuly Novikov <ynovikov@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| android | Loading commit data... | |
| linux | Loading commit data... | |
| osx | Loading commit data... | |
| ozone | Loading commit data... | |
| posix | Loading commit data... | |
| windows | Loading commit data... | |
| x11 | Loading commit data... | |
| EGLWindow.cpp | Loading commit data... | |
| EGLWindow.h | Loading commit data... | |
| Event.h | Loading commit data... | |
| Matrix.cpp | Loading commit data... | |
| Matrix.h | Loading commit data... | |
| OSPixmap.h | Loading commit data... | |
| OSWindow.cpp | Loading commit data... | |
| OSWindow.h | Loading commit data... | |
| Timer.h | Loading commit data... | |
| com_utils.h | Loading commit data... | |
| geometry_utils.cpp | Loading commit data... | |
| geometry_utils.h | Loading commit data... | |
| keyboard.h | Loading commit data... | |
| mouse.h | Loading commit data... | |
| random_utils.cpp | Loading commit data... | |
| random_utils.h | Loading commit data... | |
| shader_utils.cpp | Loading commit data... | |
| shader_utils.h | Loading commit data... | |
| system_utils.h | Loading commit data... | |
| util.gyp | Loading commit data... |