This patch moves the robust resource init logic to the GL front-end. Instead of initializing texture resources immediately on creation in D3D11, it defers the clear until before a draw call in some cases, or skips the update if we can determine if a texture (or other resource) has been fully initialized. Currently lazy init is only implemented for Textures, Renderbuffers, and Surfaces. Various places where lazy resource init is triggered: * Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels) * Texture operations (SubImage, GenerateMipmap, CopyTexImage) Some efficiency gains remain to be implemented, such as when a SubImage call fills the entire object. Similarly for Blit, and a few other operations. In these cases we can skip lazy init as an optimization. Edge cases with EGLImage are mostly untested. BUG=angleproject:2107 Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8 Reviewed-on: https://chromium-review.googlesource.com/576058 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Corentin Wallez <cwallez@chromium.org>
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| Blit11.cpp | Loading commit data... | |
| Blit11.h | Loading commit data... | |
| Buffer11.cpp | Loading commit data... | |
| Buffer11.h | Loading commit data... | |
| Clear11.cpp | Loading commit data... | |
| Clear11.h | Loading commit data... | |
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| Fence11.cpp | Loading commit data... | |
| Fence11.h | Loading commit data... | |
| Framebuffer11.cpp | Loading commit data... | |
| Framebuffer11.h | Loading commit data... | |
| Image11.cpp | Loading commit data... | |
| Image11.h | Loading commit data... | |
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| InputLayoutCache.h | Loading commit data... | |
| NativeWindow11.h | Loading commit data... | |
| PixelTransfer11.cpp | Loading commit data... | |
| PixelTransfer11.h | Loading commit data... | |
| ProgramPipeline11.cpp | Loading commit data... | |
| ProgramPipeline11.h | Loading commit data... | |
| Query11.cpp | Loading commit data... | |
| Query11.h | Loading commit data... | |
| RenderStateCache.cpp | Loading commit data... | |
| RenderStateCache.h | Loading commit data... | |
| RenderTarget11.cpp | Loading commit data... | |
| RenderTarget11.h | Loading commit data... | |
| Renderer11.cpp | Loading commit data... | |
| Renderer11.h | Loading commit data... | |
| ResourceManager11.cpp | Loading commit data... | |
| ResourceManager11.h | Loading commit data... | |
| ShaderExecutable11.cpp | Loading commit data... | |
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| StateManager11.cpp | Loading commit data... | |
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| StreamProducerNV12.cpp | Loading commit data... | |
| StreamProducerNV12.h | Loading commit data... | |
| SwapChain11.cpp | Loading commit data... | |
| SwapChain11.h | Loading commit data... | |
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| TextureStorage11.h | Loading commit data... | |
| TransformFeedback11.cpp | Loading commit data... | |
| TransformFeedback11.h | Loading commit data... | |
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| Trim11.h | Loading commit data... | |
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| VertexArray11.h | Loading commit data... | |
| VertexBuffer11.cpp | Loading commit data... | |
| VertexBuffer11.h | Loading commit data... | |
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| dxgi_format_map_autogen.cpp | Loading commit data... | |
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| gen_dxgi_format_table.py | Loading commit data... | |
| gen_dxgi_support_tables.py | Loading commit data... | |
| gen_texture_format_table.py | Loading commit data... | |
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| renderer11_utils.h | Loading commit data... | |
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| texture_format_table.cpp | Loading commit data... | |
| texture_format_table.h | Loading commit data... | |
| texture_format_table_autogen.cpp | Loading commit data... | |
| texture_format_table_utils.h | Loading commit data... |