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We can mutate the BitSetIterator as it clears dirty bits. This removes the risk of doing a double state update. Improves the proformance of the GL back-end state update. Also do an early-out before calling syncDrawArraysState. Bug: angleproject:2763 Change-Id: Idd25bdd67a6aceff05529a533260b661b07c2928 Reviewed-on: https://chromium-review.googlesource.com/c/1262740 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Geoff Lang <geofflang@chromium.org>
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