This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. Re-land with fix for dEQP unused uniforms. The fix involves storing a local copy of all uniform data in the GL layer. This will also let us validate sampler indexes during draw calls at the GL layer. Re-re-land with a fix for multiply defined symbols on Clang. BUG=angleproject:1123 TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api Change-Id: I7b55e4964fbe64e0106c37928c894146937a2476 Reviewed-on: https://chromium-review.googlesource.com/298110Reviewed-by:Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| build | Loading commit data... | |
| doc | Loading commit data... | |
| extensions | Loading commit data... | |
| include | Loading commit data... | |
| samples | Loading commit data... | |
| src | Loading commit data... | |
| util | Loading commit data... | |
| .clang-format | Loading commit data... | |
| .gitattributes | Loading commit data... | |
| .gitignore | Loading commit data... | |
| AUTHORS | Loading commit data... | |
| BUILD.gn | Loading commit data... | |
| CONTRIBUTORS | Loading commit data... | |
| DEPS | Loading commit data... | |
| LICENSE | Loading commit data... | |
| README.chromium | Loading commit data... | |
| README.md | Loading commit data... | |
| angle.isolate | Loading commit data... | |
| angle_on_all_platforms.isolate | Loading commit data... | |
| codereview.settings | Loading commit data... |