Make all fragment shader out variables require location layout qualifier. Previously, the last variable did not need a location layout qualifier if the previous variables had those. TEST=angle_unittests BUG=angleproject:1070 Change-Id: I3763b8ca38b1e14ee8456a54592c01e0fd89692c Reviewed-on: https://chromium-review.googlesource.com/286101Tested-by:Kimmo Kinnunen <kkinnunen@nvidia.com> Reviewed-by:
Zhenyao Mo <zmo@chromium.org>
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