This CL stores the d3d11::TextureFormat by reference in the texture storage. Adding the internalFormat to the TextureFormat allows us to store a single ref instead of three per TextureStorage11. Also store the format sets in a d3d11::TextureFormat by-ref instead of by-pointer, making the code a bit cleaner. BUG=angleproject:1455 Change-Id: I3c0e966d948c694435577d7d45dc0cd156480cdb Reviewed-on: https://chromium-review.googlesource.com/365412Reviewed-by:Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| build | Loading commit data... | |
| doc | Loading commit data... | |
| extensions | Loading commit data... | |
| include | Loading commit data... | |
| infra/config | Loading commit data... | |
| samples | Loading commit data... | |
| scripts | Loading commit data... | |
| src | Loading commit data... | |
| third_party/deqp | Loading commit data... | |
| util | Loading commit data... | |
| .clang-format | Loading commit data... | |
| .gitattributes | Loading commit data... | |
| .gitignore | Loading commit data... | |
| AUTHORS | Loading commit data... | |
| BUILD.gn | Loading commit data... | |
| CONTRIBUTORS | Loading commit data... | |
| DEPS | Loading commit data... | |
| DEPS.chromium | Loading commit data... | |
| LICENSE | Loading commit data... | |
| README.chromium | Loading commit data... | |
| README.md | Loading commit data... | |
| codereview.settings | Loading commit data... |