Instead of duplicating GL header define values, explictly return GLenum for variable queries in the shader inspection API. This reduces the duplicate defines in the shader compiler header. BUG=angle:466 Change-Id: Iddaaff597b188251fa2e546f352bf77ab3ac43bc Reviewed-on: https://chromium-review.googlesource.com/205860Tested-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Reviewed-by:
Nicolas Capens <capn@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| RefCountObject.cpp | Loading commit data... | |
| RefCountObject.h | Loading commit data... | |
| angleutils.h | Loading commit data... | |
| blocklayout.cpp | Loading commit data... | |
| blocklayout.h | Loading commit data... | |
| debug.cpp | Loading commit data... | |
| debug.h | Loading commit data... | |
| event_tracer.cpp | Loading commit data... | |
| event_tracer.h | Loading commit data... | |
| mathutil.cpp | Loading commit data... | |
| mathutil.h | Loading commit data... | |
| platform.h | Loading commit data... | |
| shadervars.h | Loading commit data... | |
| tls.cpp | Loading commit data... | |
| tls.h | Loading commit data... | |
| utilities.cpp | Loading commit data... | |
| utilities.h | Loading commit data... | |
| version.h | Loading commit data... |