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Rendering with depth buffer disabled and stencil buffer enabled leads to memory leak if we set viewport a large size on Intel windows platforms. Add an end2end test case to catch this driver bug. TEST=DepthStencilFormatsTestES3.DrawWithLargeViewport/ES3_D3D11 BUG=782317 Change-Id: I16efb9459717e94e2edb5d5eb5dc24f47d746ea3 Reviewed-on: https://chromium-review.googlesource.com/858430 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:Jamie Madill <jmadill@chromium.org>
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