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GL allows reads beyond the defined pixel rectangle, although their resultant values are undefined. D3D11 gives an error when reading out-of-bounds, hence clamping the area satisfies both APIs. This fixes a Renderer crash in our ReadPixels out of bounds test, and also fixes the test to test the correct area of pixels. BUG=angle:590 Change-Id: I12439c22d53ec6a2d69e1b8cf80f53e9c18e11f7 Reviewed-on: https://chromium-review.googlesource.com/191080Reviewed-by:Shannon Woods <shannonwoods@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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