In OpenGL parlance there are really only two color spaces: Linear and SRGB. Vulkan is much more complicated with linear and nonlinear SRGB, and multiple non-SRGB linear color spaces. Keep things simple by working with OpenGL nomenclature. Bug: angleproject:5176 Change-Id: Ia730a9a666a2b3325194b86dc588e7fd226c4183 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483466 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Mohan Maiya <m.maiya@samsung.com> Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com>
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