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Regressed: https://chromium-review.googlesource.com/531798 This was because the std::stringstream constructor was being called every draw call, for the InfoLog of the dynamically recompiled shaders in the D3D back-ends. The constructor was allocating memory and freeing it on destruction. Instead use a lazy init for the std::stringstream in InfoLog like we do for Error. BUG=chromium:750685 Change-Id: I9cd429ae4e1439ae504943a9cad31cbbed17ef32 Reviewed-on: https://chromium-review.googlesource.com/594629 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Geoff Lang <geofflang@chromium.org>
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