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Basically we end up with an extra "invariant xxx ;;" on GL backend. This is not handled correctly by Mac drivers and also out shader translator. BUG=angle:776 TEST=webgl conformance on mac/windows Change-Id: If32867efba64ab0d3e6e690155790b90d736439f Reviewed-on: https://chromium-review.googlesource.com/225780Tested-by:Zhenyao Mo <zmo@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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