The GLSL + ESSL autogenerated symbol table is too large for android, and android also doesn't need desktop GL functionality If on android, compile the ESSL only symbol table Bug: chromium:996286 Change-Id: I14dfc7748dae389e78c35f82a390c67962665356 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1757372 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by:Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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| ANGLE_format.json | Loading commit data... | |
| ANGLE_load_functions_table.json | Loading commit data... | |
| D3D11_blit_shader_selection.json | Loading commit data... | |
| D3D11_format.json | Loading commit data... | |
| DXGI_format.json | Loading commit data... | |
| DXGI_format_support.json | Loading commit data... | |
| Emulated_HLSL_functions.json | Loading commit data... | |
| GL_EGL_WGL_loader.json | Loading commit data... | |
| GL_EGL_entry_points.json | Loading commit data... | |
| GL_copy_conversion_table.json | Loading commit data... | |
| GL_format_map.json | Loading commit data... | |
| GLenum_value_to_string_map.json | Loading commit data... | |
| OpenGL_dispatch_table.json | Loading commit data... | |
| Static_builtins.json | Loading commit data... | |
| Vulkan_format.json | Loading commit data... | |
| Vulkan_internal_shader_programs.json | Loading commit data... | |
| Vulkan_mandatory_format_support_table.json | Loading commit data... | |
| packed_enum.json | Loading commit data... | |
| proc_table.json | Loading commit data... | |
| uniform_type.json | Loading commit data... |