This change collects shader storage blocks info for d3d backend. With this change, program interface APIs can get correct SSBO information for D3D. Bug: angleproject:1920 Change-Id: I6e2414494d0e8240bcb1d0ddc3d9a292eb7158ee Reviewed-on: https://chromium-review.googlesource.com/c/1269824Reviewed-by:Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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