When depth is set to "ZERO_TO_ONE_EXT" using EXT_clip_control API, don't transform the z position in shader since it now matches Vulkan's depth range. Toggle transformPositionToVulkanClipSpace accordingly. Bug: angleproject:5471 Tests: dEQP-GLES2.functional.clip_control.depth_mode_zero_to_one Change-Id: I7e715cb3c98cecf5aaa5cdc3822a3a83bae9c720 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615864 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
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