This patch uses a packed internal enum ShaderType everywhere we need a shader type instead of the GLenum value of the shader type. This patch also uses program::getAttachedShader(type) everywhere we need to get gl::Shader from a program in ANGLE. BUG=angleproject:2169 Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec Reviewed-on: https://chromium-review.googlesource.com/972844 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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| bmp_to_nv12.py | Loading commit data... | |
| bootstrap.py | Loading commit data... | |
| entry_point_packed_gl_enums.json | Loading commit data... | |
| generate_entry_points.py | Loading commit data... | |
| generate_new_renderer.py | Loading commit data... | |
| generate_vulkan_layers_json.py | Loading commit data... | |
| gl.xml | Loading commit data... | |
| msvs_projects.py | Loading commit data... | |
| perf_test_runner.py | Loading commit data... | |
| remove_file_if_exists.py | Loading commit data... | |
| run_code_generation.py | Loading commit data... | |
| update_canary_angle.py | Loading commit data... | |
| vk_mandatory_format_support_capture_to_json.js | Loading commit data... |