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This is because I want loadData to be able to decide whether to use LockRect/UnlockRect or UpdateSurface as the method to load the data, depending on whether the Images are backed by textures in the default pool or not. I think it actually cleans up the code a bit. Also, fixed a bug in subImageCompressed. The associated WebGL conformance test now passes. Review URL: https://codereview.appspot.com/5948043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1013 736b8ea6-26fd-11df-bfd4-992fa37f6226
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