D3D11 Feature Level 9_3 can't disable mipmaps on a mipmapped texture, and sample from level zero of it. A previous commit added a workaround for this in ANGLE to Texture2Ds. This commit fixes some minor issues in that commit, and extends the workaround to apply to TextureCubes too. Change-Id: Ic97321af6f8bbf7ad5d96e58655c342db3978a6a Reviewed-on: https://chromium-review.googlesource.com/241944Tested-by:Austin Kinross <aukinros@microsoft.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| d3d | Loading commit data... | |
| BufferImpl.h | Loading commit data... | |
| CompilerImpl.h | Loading commit data... | |
| DisplayImpl.cpp | Loading commit data... | |
| DisplayImpl.h | Loading commit data... | |
| FenceImpl.h | Loading commit data... | |
| FramebufferImpl.h | Loading commit data... | |
| Image.h | Loading commit data... | |
| IndexRangeCache.cpp | Loading commit data... | |
| IndexRangeCache.h | Loading commit data... | |
| ProgramImpl.cpp | Loading commit data... | |
| ProgramImpl.h | Loading commit data... | |
| QueryImpl.h | Loading commit data... | |
| RenderbufferImpl.cpp | Loading commit data... | |
| RenderbufferImpl.h | Loading commit data... | |
| Renderer.cpp | Loading commit data... | |
| Renderer.h | Loading commit data... | |
| ShaderImpl.h | Loading commit data... | |
| SurfaceImpl.cpp | Loading commit data... | |
| SurfaceImpl.h | Loading commit data... | |
| TextureImpl.h | Loading commit data... | |
| TransformFeedbackImpl.h | Loading commit data... | |
| VertexArrayImpl.h | Loading commit data... | |
| Workarounds.h | Loading commit data... |