WebGL 2.0 explicitly specifies it to be an error when gl_FragData is indexed with anything else than constant zero in spec section 'GLSL ES 1.00 Fragment Shader Output'. This doesn't apply to WebGL 1.0 or GLES. dEQP-GLES2.functional.shaders.fragdata* test that dynamic indexing of gl_FragData is allowed. TEST=angle_unittests BUG=angleproject:1210 Change-Id: Ib401242e7867f5e7943456b059dd8e24dc404098 Reviewed-on: https://chromium-review.googlesource.com/312045Tested-by:Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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| ConstantFolding_test.cpp | Loading commit data... | |
| DebugShaderPrecision_test.cpp | Loading commit data... | |
| EXT_blend_func_extended_test.cpp | Loading commit data... | |
| ExpressionLimit_test.cpp | Loading commit data... | |
| FragDepth_test.cpp | Loading commit data... | |
| IntermNode_test.cpp | Loading commit data... | |
| MalformedShader_test.cpp | Loading commit data... | |
| NV_draw_buffers_test.cpp | Loading commit data... | |
| Pack_Unpack_test.cpp | Loading commit data... | |
| PruneUnusedFunctions_test.cpp | Loading commit data... | |
| RecordConstantPrecision_test.cpp | Loading commit data... | |
| RemovePow_test.cpp | Loading commit data... | |
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| ShaderExtension_test.cpp | Loading commit data... | |
| ShaderVariable_test.cpp | Loading commit data... | |
| TypeTracking_test.cpp | Loading commit data... | |
| UnrollFlatten_test.cpp | Loading commit data... | |
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