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With certain selection statements with a vertex input in the condition and side-effects in the else-block, we'd run in to a D3D9 compiler bug which would cause incorrect results. We can work around this bug in D3D9 by selectively rewriting these statements to not use an else clause. BUG=322794 Change-Id: I93c96fb201ff4959c00d9a36321faac7e0343278 Reviewed-on: https://chromium-review.googlesource.com/184021Reviewed-by:Nicolas Capens <nicolascapens@chromium.org> Commit-Queue: Nicolas Capens <nicolascapens@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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