Depth32 is not a renderable format on native mobile GLES drivers.
Disabling GL_OES_depth32 during capture provides a more portable trace.
Apps fall back to Depth24, i.e.:
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, 760, 360);
Becomes:
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, 760, 360);
Test: Beach Buggy Racing MEC
Bug: b/192237726
Bug: angleproject:6113
Change-Id: Id188ca0186c67d2584f8ad7070cdc8c9baaf2aaa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2992573Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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