| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| common | ||
| compiler | ||
| feature_support_util | ||
| gpu_info_util | ||
| image_util | ||
| libANGLE | ||
| libEGL | ||
| libGLESv1_CM | ||
| libGLESv2 | ||
| tests | ||
| third_party | ||
| commit.h | ||
| commit_id.py | ||
| compiler.gni | ||
| copy_compiler_dll.bat | ||
| libGLESv2.gni |
This changes the program query to resolve the link if required. If the validation layer is skipped the link is resolved in the gl::Context. Resolving the link on program query allows us to avoid resolving the link on most of the gl::Program query APIs. This improves inlining and particularly affects uniform update. It fixes a performance regression introduced by the parallel shader linking extension. Gives a 17% increased score on a uniform benchmark. Also fixes two missing cases of checking for the extension in our validation code. Note that some bugs might still exist when the validation layer is disabled. Bug: angleproject:2851 Change-Id: I5d725eede3fa147cedf2ce0129791b3412a97a61 Reviewed-on: https://chromium-review.googlesource.com/1255509 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Yuly Novikov <ynovikov@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| common | Loading commit data... | |
| compiler | Loading commit data... | |
| feature_support_util | Loading commit data... | |
| gpu_info_util | Loading commit data... | |
| image_util | Loading commit data... | |
| libANGLE | Loading commit data... | |
| libEGL | Loading commit data... | |
| libGLESv1_CM | Loading commit data... | |
| libGLESv2 | Loading commit data... | |
| tests | Loading commit data... | |
| third_party | Loading commit data... | |
| commit.h | Loading commit data... | |
| commit_id.py | Loading commit data... | |
| compiler.gni | Loading commit data... | |
| copy_compiler_dll.bat | Loading commit data... | |
| libGLESv2.gni | Loading commit data... |