D3D11 FL9_3, like Shader Model 2.0 in D3D9, doesn't support reading from SV_Position in the pixel shader. We have to reconstruct gl_FragCoord using dx_ViewCoords instead. Change-Id: I7e898038d210d73a9d224dcc18b033e5cd4a56f5 Reviewed-on: https://chromium-review.googlesource.com/234277Tested-by:Austin Kinross <aukinros@microsoft.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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| shaders | Loading commit data... | |
| Blit9.cpp | Loading commit data... | |
| Blit9.h | Loading commit data... | |
| Buffer9.cpp | Loading commit data... | |
| Buffer9.h | Loading commit data... | |
| Fence9.cpp | Loading commit data... | |
| Fence9.h | Loading commit data... | |
| Framebuffer9.cpp | Loading commit data... | |
| Framebuffer9.h | Loading commit data... | |
| Image9.cpp | Loading commit data... | |
| Image9.h | Loading commit data... | |
| IndexBuffer9.cpp | Loading commit data... | |
| IndexBuffer9.h | Loading commit data... | |
| Query9.cpp | Loading commit data... | |
| Query9.h | Loading commit data... | |
| RenderTarget9.cpp | Loading commit data... | |
| RenderTarget9.h | Loading commit data... | |
| Renderer9.cpp | Loading commit data... | |
| Renderer9.h | Loading commit data... | |
| ShaderCache.h | Loading commit data... | |
| ShaderExecutable9.cpp | Loading commit data... | |
| ShaderExecutable9.h | Loading commit data... | |
| SwapChain9.cpp | Loading commit data... | |
| SwapChain9.h | Loading commit data... | |
| TextureStorage9.cpp | Loading commit data... | |
| TextureStorage9.h | Loading commit data... | |
| VertexArray9.h | Loading commit data... | |
| VertexBuffer9.cpp | Loading commit data... | |
| VertexBuffer9.h | Loading commit data... | |
| VertexDeclarationCache.cpp | Loading commit data... | |
| VertexDeclarationCache.h | Loading commit data... | |
| formatutils9.cpp | Loading commit data... | |
| formatutils9.h | Loading commit data... | |
| renderer9_utils.cpp | Loading commit data... | |
| renderer9_utils.h | Loading commit data... |