This adds some coverage for samplers that's missing from dEQP. The test shader passes a sampler to an user-defined function, samples the texture there and sets the returned sample to gl_FragColor. The test then checks that the shader result is correct. BUG=angleproject:1261 TEST=angle_end2end_tests Change-Id: I2cc511e591a4af01515c6fb38fd43c5f15337bcb Reviewed-on: https://chromium-review.googlesource.com/321622Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Tested-by:
Olli Etuaho <oetuaho@nvidia.com>
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