| Name |
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| Feature.h | ||
| FeaturesD3D.h | ||
| FeaturesGL.h | ||
| FeaturesMtl.h | ||
| FeaturesVk.h | ||
| FrontendFeatures.h | ||
| Platform.h | ||
| PlatformMethods.h |
Triangle fan: - If primitive restart is NOT enabled and there is no active render pass, use Compute Shader to generate indices. - If primitive restart is enabled, use CPU to generate indices. Line loop: - If draw non-instanced without primitive restart, generate and draw only one additional last segment (fastest). - If draw instanced, primitive restart is NOT enabled, and there is no active render pass, use Compute Shader to generate indices (OK). - Otherwise, use CPU to generate indices (slowest). Also Disable OcclusionQueriesTest.ClearNotCounted failure on NVIDIA. Bug: angleproject:2634 Bug: angleproject:5307 Change-Id: Ia5529825807a964f5fcb2a4af8844778896cd42a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2435859 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
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