This allows us to cache a std::vector between calls, and avoids us calling allocation/constructors for locals, which saves us some time. It also allows us to use the vector's size to limit the range of attribs we look at. BUG=angleproject:959 Change-Id: I799ed6c92fa8fca96e92e235b125a11d2d551aab Reviewed-on: https://chromium-review.googlesource.com/277286Reviewed-by:Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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| Blit9.h | Loading commit data... | |
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| Buffer9.h | Loading commit data... | |
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| IndexBuffer9.h | Loading commit data... | |
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| RenderTarget9.h | Loading commit data... | |
| Renderer9.cpp | Loading commit data... | |
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| ShaderExecutable9.cpp | Loading commit data... | |
| ShaderExecutable9.h | Loading commit data... | |
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| TextureStorage9.h | Loading commit data... | |
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| VertexBuffer9.cpp | Loading commit data... | |
| VertexBuffer9.h | Loading commit data... | |
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| vertexconversion.h | Loading commit data... |