This heuristic makes more sense than the previous "ifs with a discontinuous loop" as the reason we need to flatten is that we need gradients to be in branchless code. Change the UnrollFlatten test accordingly. Tested with: - the WebGL CTS - dev.miaumiau.cat/rayTracer "Skull Demo" - THe turbulenz engine GPU particle demo - Lots of ShaderToy Samples (inc. Volcanic, Metropolis and Hierarchical Voronoi) - Google Maps Earth mode - Lots of Chrome experiments - madebyevan.com/webgl-water BUG=524297 Change-Id: Iaa727036fffcfde3952716a1ef33b6ee0546b69d Reviewed-on: https://chromium-review.googlesource.com/296442Reviewed-by:Jamie Madill <jmadill@chromium.org> Tested-by:
Corentin Wallez <cwallez@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| compiler_tests | Loading commit data... | |
| deqp_support | Loading commit data... | |
| deqp_tests | Loading commit data... | |
| egl_tests | Loading commit data... | |
| gl_tests | Loading commit data... | |
| gles_conformance_tests | Loading commit data... | |
| perf_tests | Loading commit data... | |
| preprocessor_tests | Loading commit data... | |
| test_utils | Loading commit data... | |
| third_party | Loading commit data... | |
| WebGL-CTS-known-failures.txt | Loading commit data... | |
| angle_end2end_tests.gypi | Loading commit data... | |
| angle_end2end_tests_main.cpp | Loading commit data... | |
| angle_perftests.gypi | Loading commit data... | |
| angle_perftests_main.cpp | Loading commit data... | |
| angle_unittests.gypi | Loading commit data... | |
| angle_unittests_main.cpp | Loading commit data... | |
| angle_unittests_utils.h | Loading commit data... | |
| deqp.gypi | Loading commit data... | |
| tests.gyp | Loading commit data... |