Invalidate was previously affecting only the storeOp of the color and depth/stencil attachments. With multisampled-render-to-texture attachments, the storeOp of the resolve attachments were not being affected. This change implements the latter, attempting to remove the attachment altogether if possible. With MSRTT depth/stencil buffers, this makes possible the ability to never write depth/stencil data to memory. Bug: angleproject:4836 Change-Id: I53599e2f4ed6c390dfd03bf226274f6f53f438bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2437506 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:Tim Van Patten <timvp@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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