Instead of duplicating GL header define values, explictly return GLenum for variable queries in the shader inspection API. This reduces the duplicate defines in the shader compiler header. BUG=angle:466 Change-Id: If631b20ce68747297a946e1371def7709027a613 Reviewed-on: https://chromium-review.googlesource.com/204937Tested-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Nicolas Capens <nicolascapens@chromium.org> Reviewed-by:
Zhenyao Mo <zmo@chromium.org>