This patch moves the robust resource init logic to the GL front-end. Instead of initializing texture resources immediately on creation in D3D11, it defers the clear until before a draw call in some cases, or skips the update if we can determine if a texture (or other resource) has been fully initialized. Currently lazy init is only implemented for Textures, Renderbuffers, and Surfaces. Various places where lazy resource init is triggered: * Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels) * Texture operations (SubImage, GenerateMipmap, CopyTexImage) Some efficiency gains remain to be implemented, such as when a SubImage call fills the entire object. Similarly for Blit, and a few other operations. In these cases we can skip lazy init as an optimization. Edge cases with EGLImage are mostly untested. BUG=angleproject:2107 Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8 Reviewed-on: https://chromium-review.googlesource.com/576058 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Corentin Wallez <cwallez@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| cgl | Loading commit data... | |
| egl | Loading commit data... | |
| glx | Loading commit data... | |
| wgl | Loading commit data... | |
| BlitGL.cpp | Loading commit data... | |
| BlitGL.h | Loading commit data... | |
| BufferGL.cpp | Loading commit data... | |
| BufferGL.h | Loading commit data... | |
| ClearMultiviewGL.cpp | Loading commit data... | |
| ClearMultiviewGL.h | Loading commit data... | |
| CompilerGL.cpp | Loading commit data... | |
| CompilerGL.h | Loading commit data... | |
| ContextGL.cpp | Loading commit data... | |
| ContextGL.h | Loading commit data... | |
| DisplayGL.cpp | Loading commit data... | |
| DisplayGL.h | Loading commit data... | |
| FeatureSupportGL.md | Loading commit data... | |
| FenceNVGL.cpp | Loading commit data... | |
| FenceNVGL.h | Loading commit data... | |
| FramebufferGL.cpp | Loading commit data... | |
| FramebufferGL.h | Loading commit data... | |
| FunctionsGL.cpp | Loading commit data... | |
| FunctionsGL.h | Loading commit data... | |
| PathGL.cpp | Loading commit data... | |
| PathGL.h | Loading commit data... | |
| ProgramGL.cpp | Loading commit data... | |
| ProgramGL.h | Loading commit data... | |
| ProgramPipelineGL.cpp | Loading commit data... | |
| ProgramPipelineGL.h | Loading commit data... | |
| QueryGL.cpp | Loading commit data... | |
| QueryGL.h | Loading commit data... | |
| RenderbufferGL.cpp | Loading commit data... | |
| RenderbufferGL.h | Loading commit data... | |
| RendererGL.cpp | Loading commit data... | |
| RendererGL.h | Loading commit data... | |
| SamplerGL.cpp | Loading commit data... | |
| SamplerGL.h | Loading commit data... | |
| ShaderGL.cpp | Loading commit data... | |
| ShaderGL.h | Loading commit data... | |
| StateManagerGL.cpp | Loading commit data... | |
| StateManagerGL.h | Loading commit data... | |
| SurfaceGL.cpp | Loading commit data... | |
| SurfaceGL.h | Loading commit data... | |
| SyncGL.cpp | Loading commit data... | |
| SyncGL.h | Loading commit data... | |
| TextureGL.cpp | Loading commit data... | |
| TextureGL.h | Loading commit data... | |
| TransformFeedbackGL.cpp | Loading commit data... | |
| TransformFeedbackGL.h | Loading commit data... | |
| VertexArrayGL.cpp | Loading commit data... | |
| VertexArrayGL.h | Loading commit data... | |
| WorkaroundsGL.h | Loading commit data... | |
| formatutilsgl.cpp | Loading commit data... | |
| formatutilsgl.h | Loading commit data... | |
| functionsgl_enums.h | Loading commit data... | |
| functionsgl_typedefs.h | Loading commit data... | |
| renderergl_utils.cpp | Loading commit data... | |
| renderergl_utils.h | Loading commit data... |