The EGL spec says depth/stencil value are undefined after swap. We dont need to store depth/stencil value if this is the very last renderpass of a presentable surface and the endRenderpass call is from swap call. Bug: b/153885625 Change-Id: Ie853d2686c8eb15a4fa9dbdd80eb66e9fc037d24 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2157886Reviewed-by:Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
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