This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. BUG=angleproject:1123 TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api Change-Id: I8b7e1380a61590a46ccee646a47ffe9bda287f6b Reviewed-on: https://chromium-review.googlesource.com/295124Reviewed-by:Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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| angle_deqp_gtest.cpp | Loading commit data... | |
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| angle_deqp_libtester.h | Loading commit data... | |
| angle_deqp_libtester_main.cpp | Loading commit data... | |
| angle_deqp_tests_main.cpp | Loading commit data... | |
| dEQP-EGL-cases.txt.gz | Loading commit data... | |
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| deqp_gles2_test_expectations.txt | Loading commit data... | |
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| generate_case_lists.py | Loading commit data... | |
| tcuANGLENativeDisplayFactory.cpp | Loading commit data... | |
| tcuANGLENativeDisplayFactory.h | Loading commit data... | |
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| tcuANGLEPlatform.h | Loading commit data... | |
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