| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| common | ||
| compiler | ||
| gpu_info_util | ||
| image_util | ||
| libANGLE | ||
| libEGL | ||
| libGLESv1_CM | ||
| libGLESv2 | ||
| tests | ||
| third_party | ||
| angle.gyp | ||
| commit.h | ||
| commit_id.py | ||
| compiler.gypi | ||
| copy_compiler_dll.bat | ||
| libEGL.gypi | ||
| libGLESv2.gypi |
It turns out it won't be easy to just use the RenderTargetVk and CommandBuffer with the Command Graph refactor. Better to use the FramebufferVk directly. Also cleans up a few incidental style issues. Bug: angleproject:2539 Change-Id: I73c2767072a84e9e5042361c7bdf4e9aef0f8ac7 Reviewed-on: https://chromium-review.googlesource.com/1066471Reviewed-by:Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| common | Loading commit data... | |
| compiler | Loading commit data... | |
| gpu_info_util | Loading commit data... | |
| image_util | Loading commit data... | |
| libANGLE | Loading commit data... | |
| libEGL | Loading commit data... | |
| libGLESv1_CM | Loading commit data... | |
| libGLESv2 | Loading commit data... | |
| tests | Loading commit data... | |
| third_party | Loading commit data... | |
| angle.gyp | Loading commit data... | |
| commit.h | Loading commit data... | |
| commit_id.py | Loading commit data... | |
| compiler.gypi | Loading commit data... | |
| copy_compiler_dll.bat | Loading commit data... | |
| libEGL.gypi | Loading commit data... | |
| libGLESv2.gypi | Loading commit data... |