The test deliberately tries to render a scene using an invalid texture. ANGLE rendered this correctly, but when it bound the dummy 1x1 black texture that's used instead of invalid textures, it didn't bind a sampler state. This meant that D3D had no pixel shader samplers bound, and outputted a debug warning. Also, technically the test should have been setting GL_UNPACK_ALIGNMENT=1, but that wasn't impacting the result of the test. BUG=angleproject:1248 Change-Id: I871706d518077ea840a585ae0df8f9176e130cb1 Reviewed-on: https://chromium-review.googlesource.com/321391Reviewed-by:Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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| CompilerImpl.h | Loading commit data... | |
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| FenceSyncImpl.h | Loading commit data... | |
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| ImageImpl.h | Loading commit data... | |
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| RenderbufferImpl.h | Loading commit data... | |
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| Renderer.cpp | Loading commit data... | |
| Renderer.h | Loading commit data... | |
| SamplerImpl.h | Loading commit data... | |
| ShaderImpl.h | Loading commit data... | |
| SurfaceImpl.cpp | Loading commit data... | |
| SurfaceImpl.h | Loading commit data... | |
| TextureImpl.h | Loading commit data... | |
| TextureImpl_mock.h | Loading commit data... | |
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| generate_new_renderer.py | Loading commit data... |