Ideally we could store a render target serial in the render target itself. For now, this helper function allows us to finally stop exposing rx::RenderTarget from gl::Texture. BUG=angle:732 Change-Id: I4ffc5e0af6f0542212ad4e74adced21ebbd89462 Reviewed-on: https://chromium-review.googlesource.com/217330Reviewed-by:Shannon Woods <shannonwoods@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| d3d11 | Loading commit data... | |
| d3d9 | Loading commit data... | |
| BufferD3D.cpp | Loading commit data... | |
| BufferD3D.h | Loading commit data... | |
| DynamicHLSL.cpp | Loading commit data... | |
| DynamicHLSL.h | Loading commit data... | |
| HLSLCompiler.cpp | Loading commit data... | |
| HLSLCompiler.h | Loading commit data... | |
| ImageD3D.cpp | Loading commit data... | |
| ImageD3D.h | Loading commit data... | |
| IndexBuffer.cpp | Loading commit data... | |
| IndexBuffer.h | Loading commit data... | |
| IndexDataManager.cpp | Loading commit data... | |
| IndexDataManager.h | Loading commit data... | |
| MemoryBuffer.cpp | Loading commit data... | |
| MemoryBuffer.h | Loading commit data... | |
| ProgramD3D.cpp | Loading commit data... | |
| ProgramD3D.h | Loading commit data... | |
| ShaderD3D.cpp | Loading commit data... | |
| ShaderD3D.h | Loading commit data... | |
| TextureD3D.cpp | Loading commit data... | |
| TextureD3D.h | Loading commit data... | |
| TextureStorage.cpp | Loading commit data... | |
| TextureStorage.h | Loading commit data... | |
| TransformFeedbackD3D.cpp | Loading commit data... | |
| TransformFeedbackD3D.h | Loading commit data... | |
| VertexBuffer.cpp | Loading commit data... | |
| VertexBuffer.h | Loading commit data... | |
| VertexDataManager.cpp | Loading commit data... | |
| VertexDataManager.h | Loading commit data... |